wmlapprpolyfit3.cpp
来自「3D Game Engine Design Source Code非常棒」· C++ 代码 · 共 115 行
CPP
115 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlApprPolyFit3.h"
#include "WmlLinearSystem.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
void Wml::PolyFit3 (int iSamples, const Real* afX, const Real* afY,
const Real* afZ, const Real* afW, int iXDegree, int iYDegree,
int iZDegree, int& riQuantity, Real*& rafC)
{
int i0, j0, k0, i1, j1, k1, iS;
int iXBound = iXDegree + 1;
int iYBound = iYDegree + 1;
int iZBound = iZDegree + 1;
riQuantity = iXBound*iYBound*iZBound;
rafC = new Real[riQuantity];
// powers of x, y, z
Real** aafXP;
Real** aafYP;
Real** aafZP;
Allocate2D(2*iXBound,iSamples,aafXP);
Allocate2D(2*iYBound,iSamples,aafYP);
Allocate2D(2*iZBound,iSamples,aafZP);
for (iS = 0; iS < iSamples; iS++)
{
aafXP[iS][0] = (Real)1.0;
for (i0 = 1; i0 <= 2*iXDegree; i0++)
aafXP[iS][i0] = afX[iS]*aafXP[iS][i0-1];
aafYP[iS][0] = (Real)1.0;
for (j0 = 1; j0 <= 2*iYDegree; j0++)
aafYP[iS][j0] = afY[iS]*aafYP[iS][j0-1];
aafZP[iS][0] = (Real)1.0;
for (k0 = 1; k0 <= 2*iZDegree; k0++)
aafZP[iS][k0] = afZ[iS]*aafZP[iS][k0-1];
}
// Vandermonde matrix and right-hand side of linear system
GMatrix<Real> kA(riQuantity,riQuantity);
Real* afB = new Real[riQuantity];
for (k0 = 0; k0 <= iZDegree; k0++)
{
for (j0 = 0; j0 <= iYDegree; j0++)
{
for (i0 = 0; i0 <= iXDegree; i0++)
{
int iIndex0 = i0+iXBound*(j0+iYBound*k0);
Real fSum = (Real)0.0;
for (iS = 0; iS < iSamples; iS++)
{
fSum += afW[iS] * aafXP[iS][i0] * aafYP[iS][j0] *
aafZP[iS][k0];
}
afB[iIndex0] = fSum;
for (k1 = 0; k1 <= iZDegree; k1++)
{
for (j1 = 0; j1 <= iYDegree; j1++)
{
for (i1 = 0; i1 <= iXDegree; i1++)
{
int iIndex1 = i1+iXBound*(j1+iYBound*k1);
fSum = (Real)0.0;
for (iS = 0; iS < iSamples; iS++)
{
fSum += aafXP[iS][i0+i1] * aafYP[iS][j0+j1] *
aafZP[iS][k0+k1];
}
kA(iIndex0,iIndex1) = fSum;
}
}
}
}
}
}
// solve for the polynomial coefficients
bool bHasSolution = LinearSystem<Real>::Solve(kA,afB,rafC);
assert( bHasSolution );
Deallocate2D(aafXP);
Deallocate2D(aafYP);
Deallocate2D(aafZP);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM void PolyFit3<float> (int, const float*, const float*,
const float*, const float*, int, int, int, int&, float*&);
template WML_ITEM void PolyFit3<double> (int, const double*, const double*,
const double*, const double*, int, int, int, int&, double*&);
}
//----------------------------------------------------------------------------
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