wmlapprellipsoidfit3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 58 行
H
58 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLAPPRELLIPSOIDFIT3_H
#define WMLAPPRELLIPSOIDFIT3_H
// The ellipsoid in general form is X^t A X + B^t X + C = 0 where
// A is a positive definite 3x3 matrix, B is a 3x1 vector, C is a
// scalar, and X is a 3x1 vector. Completing the square,
// (X-U)^t A (X-U) = U^t A U - C where U = -0.5 A^{-1} B. Define
// M = A/(U^t A U - C). The ellipsoid is (X-U)^t M (X-U) = 1. Factor
// M = R^t D R where R is orthonormal and D is diagonal with positive
// diagonal terms. The ellipsoid in factored form is
// (X-U)^t R^t D^t R (X-U) = 1
//
// Find the least squares fit of a set of N points P[0] through P[N-1].
// Return value is the least-squares energy function at (U,R,D).
#include "WmlMatrix3.h"
namespace Wml
{
template <class Real>
class WML_ITEM EllipsoidFit3
{
public:
EllipsoidFit3 (int iQuantity, const Vector3<Real>* akPoint,
Vector3<Real>& rkU, Matrix3<Real>& rkR, Real afD[3], Real& rfError);
private:
static void InitialGuess (int iQuantity, const Vector3<Real>* akPoint,
Vector3<Real>& rkU, Matrix3<Real>& rkR, Real afD[3]);
static Real Energy (const Real* afV, void* pvData);
static void MatrixToAngles (const Matrix3<Real>& rkR, Real* afAngle);
static void AnglesToMatrix (const Real* afAngle, Matrix3<Real>& rkR);
int m_iQuantity;
const Vector3<Real>* m_akPoint;
Vector3<Real>* m_akTemp;
};
typedef EllipsoidFit3<float> EllipsoidFit3f;
typedef EllipsoidFit3<double> EllipsoidFit3d;
}
#endif
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