wmlelement.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 70 行
H
70 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLELEMENT_H
#define WMLELEMENT_H
#include "WmlSystem.h"
// wrappers for native types
const int WML_ELEMENT_QUANTITY = 12;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned int uint;
typedef unsigned long ulong;
typedef unsigned short rgb5;
typedef unsigned int rgb8;
#define WmlDeclareElement(T) \
class WML_ITEM E##T \
{ \
public: \
E##T (T tValue = 0) { m_tValue = tValue; } \
\
E##T& operator= (E##T kElement) \
{ \
m_tValue = kElement.m_tValue; \
return *this; \
} \
\
operator T () { return m_tValue; } \
\
static int GetRTTI () { return ms_iRTTI; } \
\
protected: \
T m_tValue; \
static const int ms_iRTTI; \
}
#define WmlImplementElement(T,iRTTI) \
const int E##T::ms_iRTTI = iRTTI
namespace Wml
{
WmlDeclareElement(char);
WmlDeclareElement(uchar);
WmlDeclareElement(short);
WmlDeclareElement(ushort);
WmlDeclareElement(int);
WmlDeclareElement(uint);
WmlDeclareElement(long);
WmlDeclareElement(ulong);
WmlDeclareElement(float);
WmlDeclareElement(double);
WmlDeclareElement(rgb5);
WmlDeclareElement(rgb8);
#include "WmlElement.inl"
}
#endif
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