wmlimages.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 64 行
H
64 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLIMAGES_H
#define WMLIMAGES_H
#include "WmlElement.h"
#include "WmlTImage.h"
#include "WmlTImage2D.h"
#include "WmlTImage3D.h"
namespace Wml
{
typedef TImage<Echar> ImageChar;
typedef TImage<Euchar> ImageUChar;
typedef TImage<Eshort> ImageShort;
typedef TImage<Eushort> ImageUShort;
typedef TImage<Eint> ImageInt;
typedef TImage<Euint> ImageUInt;
typedef TImage<Elong> ImageLong;
typedef TImage<Eulong> ImageULong;
typedef TImage<Efloat> ImageFloat;
typedef TImage<Edouble> ImageDouble;
typedef TImage<Ergb5> ImageRGB5;
typedef TImage<Ergb8> ImageRGB8;
typedef TImage2D<Echar> ImageChar2D;
typedef TImage2D<Euchar> ImageUChar2D;
typedef TImage2D<Eshort> ImageShort2D;
typedef TImage2D<Eushort> ImageUShort2D;
typedef TImage2D<Eint> ImageInt2D;
typedef TImage2D<Euint> ImageUInt2D;
typedef TImage2D<Elong> ImageLong2D;
typedef TImage2D<Eulong> ImageULong2D;
typedef TImage2D<Efloat> ImageFloat2D;
typedef TImage2D<Edouble> ImageDouble2D;
typedef TImage2D<Ergb5> ImageRGB52D;
typedef TImage2D<Ergb8> ImageRGB82D;
typedef TImage3D<Echar> ImageChar3D;
typedef TImage3D<Euchar> ImageUChar3D;
typedef TImage3D<Eshort> ImageShort3D;
typedef TImage3D<Eushort> ImageUShort3D;
typedef TImage3D<Eint> ImageInt3D;
typedef TImage3D<Euint> ImageUInt3D;
typedef TImage3D<Elong> ImageLong3D;
typedef TImage3D<Eulong> ImageULong3D;
typedef TImage3D<Efloat> ImageFloat3D;
typedef TImage3D<Edouble> ImageDouble3D;
typedef TImage3D<Ergb5> ImageRGB53D;
typedef TImage3D<Ergb8> ImageRGB83D;
}
#endif
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