wmlextractsurfacecubes.inl
来自「3D Game Engine Design Source Code非常棒」· INL 代码 · 共 42 行
INL
42 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
inline bool ExtractSurfaceCubes::VETable::IsValidVertex (int i) const
{
assert( 0 <= i && i < 18 );
return m_akVertex[i].Valid;
}
//----------------------------------------------------------------------------
inline float ExtractSurfaceCubes::VETable::GetX (int i) const
{
assert( 0 <= i && i < 18 );
return m_akVertex[i].P.X();
}
//----------------------------------------------------------------------------
inline float ExtractSurfaceCubes::VETable::GetY (int i) const
{
assert( 0 <= i && i < 18 );
return m_akVertex[i].P.Y();
}
//----------------------------------------------------------------------------
inline float ExtractSurfaceCubes::VETable::GetZ (int i) const
{
assert( 0 <= i && i < 18 );
return m_akVertex[i].P.Z();
}
//----------------------------------------------------------------------------
inline ExtractSurfaceCubes::VETable::Vertex::Vertex ()
{
AdjQuantity = 0;
Valid = false;
}
//----------------------------------------------------------------------------
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