wmltimage2d.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 46 行
H
46 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLTIMAGE2D_H
#define WMLTIMAGE2D_H
#include "WmlTImage.h"
namespace Wml
{
template <class T>
class TImage2D : public TImage<T>
{
public:
// Construction and destruction. TImage2D accepts responsibility for
// deleting the input data array.
TImage2D (int iXBound, int iYBound, T* atData = 0);
TImage2D (const TImage2D& rkImage);
TImage2D (const char* acFilename);
// data access
T& operator() (int iX, int iY) const;
// conversion between 2D coordinates and 1D indexing
int GetIndex (int iX, int iY) const;
void GetCoordinates (int iIndex, int& riX, int& riY) const;
// assignment
TImage2D& operator= (const TImage2D& rkImage);
TImage2D& operator= (T tValue);
};
#include "WmlTImage2D.inl"
}
#endif
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