📄 wmlbandedmatrix.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBANDEDMATRIX_H
#define WMLBANDEDMATRIX_H
#include "WmlSystem.h"
namespace Wml
{
template <class Real>
class WML_ITEM BandedMatrix
{
public:
BandedMatrix (int iSize, int iLBands, int iUBands);
BandedMatrix (const BandedMatrix& rkM);
~BandedMatrix ();
BandedMatrix& operator= (const BandedMatrix& rkM);
int GetSize () const;
int GetLBands () const;
int GetUBands () const;
Real* GetDBand ();
const Real* GetDBand () const;
int GetLBandMax (int i) const; // LBand(i): 0 <= index < LBandMax
Real* GetLBand (int i);
const Real* GetLBand (int i) const;
int GetUBandMax (int i) const; // UBand(i): 0 <= index < UBandMax
Real* GetUBand (int i);
const Real* GetUBand (int i) const;
Real& operator() (int iRow, int iCol);
Real operator() (int iRow, int iCol) const;
void SetZero ();
void SetIdentity ();
private:
void Allocate ();
void Deallocate ();
int m_iSize, m_iLBands, m_iUBands;
Real* m_afDBand;
Real** m_aafLBand;
Real** m_aafUBand;
};
typedef BandedMatrix<float> BandedMatrixf;
typedef BandedMatrix<double> BandedMatrixd;
}
#endif
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