wmlpoint4.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 49 行
H
49 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLPOINT4_H
#define WMLPOINT4_H
#include "WmlPoint.h"
namespace Wml
{
template <class Real>
class WML_ITEM Point4 : public Point<4,Real>
{
public:
// construction
Point4 ();
Point4 (Real fX, Real fY, Real fZ, Real fW);
Point4 (const Point4& rkP);
Point4 (const Point<4,Real>& rkP);
// member access
Real X () const;
Real& X ();
Real Y () const;
Real& Y ();
Real Z () const;
Real& Z ();
Real W () const;
Real& W ();
// special point
static const Point4 ZERO;
};
typedef Point4<float> Point4f;
typedef Point4<double> Point4d;
}
#endif
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