wmlpoint2.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 45 行

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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLPOINT2_H
#define WMLPOINT2_H

#include "WmlPoint.h"

namespace Wml
{

template <class Real>
class WML_ITEM Point2 : public Point<2,Real>
{
public:
    // construction
    Point2 ();
    Point2 (Real fX, Real fY);
    Point2 (const Point2& rkP);
    Point2 (const Point<2,Real>& rkP);

    // member access
    Real X () const;
    Real& X ();
    Real Y () const;
    Real& Y ();

    // special point
    static const Point2 ZERO;
};

typedef Point2<float> Point2f;
typedef Point2<double> Point2d;

}

#endif

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