textureapplyadd.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 43 行

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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef TEXTUREAPPLYADD_H
#define TEXTUREAPPLYADD_H

#include "WmlApplication.h"
using namespace Wml;

class TextureApplyAdd : public Application
{
public:
    TextureApplyAdd ();

    virtual bool OnInitialize ();
    virtual void OnTerminate ();
    virtual void OnIdle ();
    virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);

protected:
    bool Setup ();

    NodePtr m_spkScene;
    NodePtr m_spkTrnNode;
    NodePtr m_spkModel;
    PointLightPtr m_spkPointLight;

    TextureStatePtr m_spkTsApplyAdd;
    TextureStatePtr m_spkTsLightMap;
    TextureStatePtr m_spkTsEnvMap;

    bool m_bInitialized;
};

#endif

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