📄 terrain.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef TERRAIN_H
#define TERRAIN_H
#include "WmlApplication.h"
using namespace Wml;
class Terrain : public Application
{
public:
Terrain ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
protected:
bool CreateTerrain ();
void Simplify ();
void DrawStatistics (int iX, int iY, const ColorRGB& rkColor);
// turret-based camera motion
virtual void MoveForward ();
virtual void MoveBackward ();
virtual void MoveUp ();
virtual void MoveDown ();
virtual void TurnLeft ();
virtual void TurnRight ();
virtual void LookUp ();
virtual void LookDown ();
// render states
WireframeStatePtr m_spkWireframeState;
ZBufferStatePtr m_spkZBufferState;
// terrain model
NodePtr m_spkScene;
TerrainPagePtr m_spkPage;
// terrain motion
float m_fHeightAboveTerrain;
bool m_bInitialized;
};
#endif
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