📄 lightmaps.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "LightMaps.h"
LightMaps g_kTheApp;
//----------------------------------------------------------------------------
LightMaps::LightMaps ()
:
Application("LightMaps",0,0,640,480,ColorRGB(0.5f,0.0f,1.0f))
{
m_bInitialized = false;
}
//----------------------------------------------------------------------------
TriMesh* LightMaps::CreateSquare ()
{
Vector3f* akVertex = new Vector3f[4];
akVertex[0] = Vector3f(-0.5f,0.0f,-0.5f);
akVertex[1] = Vector3f(-0.5f,0.0f, 0.5f);
akVertex[2] = Vector3f( 0.5f,0.0f, 0.5f);
akVertex[3] = Vector3f( 0.5f,0.0f,-0.5f);
Vector2f* akUV = new Vector2f[4];
akUV[0] = Vector2f(1.0f,0.0f);
akUV[1] = Vector2f(1.0f,1.0f);
akUV[2] = Vector2f(0.0f,1.0f);
akUV[3] = Vector2f(0.0f,0.0f);
int* aiConnect = new int[6];
aiConnect[0] = 0; aiConnect[1] = 1; aiConnect[2] = 3;
aiConnect[3] = 3; aiConnect[4] = 1; aiConnect[5] = 2;
return new TriMesh(4,akVertex,NULL,NULL,akUV,2,aiConnect);
}
//----------------------------------------------------------------------------
TriMesh* LightMaps::CreateLightMappedSquare ()
{
Vector3f* akVertex = new Vector3f[4];
akVertex[0] = Vector3f(-0.5f,0.0f,-0.5f);
akVertex[1] = Vector3f(-0.5f,0.0f, 0.5f);
akVertex[2] = Vector3f( 0.5f,0.0f, 0.5f);
akVertex[3] = Vector3f( 0.5f,0.0f,-0.5f);
// coordinates for the base texture
Vector2f* akUV0 = new Vector2f[4];
akUV0[0] = Vector2f(1.0f,0.0f);
akUV0[1] = Vector2f(1.0f,1.0f);
akUV0[2] = Vector2f(0.0f,1.0f);
akUV0[3] = Vector2f(0.0f,0.0f);
// coordinates for the light map
Vector2f* akUV1 = new Vector2f[4];
akUV1[0] = Vector2f(1.0f,0.0f);
akUV1[1] = Vector2f(1.0f,1.0f);
akUV1[2] = Vector2f(0.0f,1.0f);
akUV1[3] = Vector2f(0.0f,0.0f);
int* aiConnect = new int[6];
aiConnect[0] = 0; aiConnect[1] = 1; aiConnect[2] = 3;
aiConnect[3] = 3; aiConnect[4] = 1; aiConnect[5] = 2;
return new TriMesh(4,akVertex,NULL,NULL,akUV0,2,aiConnect,akUV1);
}
//----------------------------------------------------------------------------
bool LightMaps::Setup ()
{
m_spkScene = new Node(1);
m_spkTrnNode = new Node(1);
m_spkScene->AttachChild(m_spkTrnNode);
ImagePtr spkDoorImage = Image::Load("Door.mif");
if ( !spkDoorImage )
return false;
ImagePtr spkLightMapImage = Image::Load("YellowRadial.mif");
if ( !spkLightMapImage )
return false;
// base texture
Texture* pkBaseTexture = new Texture;
pkBaseTexture->SetImage(spkDoorImage);
pkBaseTexture->Filter() = Texture::FM_LINEAR;
pkBaseTexture->Mipmap() = Texture::MM_LINEAR_LINEAR;
pkBaseTexture->Apply() = Texture::AM_REPLACE;
// set up to multiply with base texture
Texture* pkLightTextureMul = new Texture;
pkLightTextureMul->SetImage(spkLightMapImage);
pkLightTextureMul->Filter() = Texture::FM_LINEAR;
pkLightTextureMul->Mipmap() = Texture::MM_LINEAR_LINEAR;
pkLightTextureMul->Apply() = Texture::AM_MODULATE;
// set up to subtract from base texture
Texture* pkLightTextureSub = new Texture;
pkLightTextureSub->SetImage(spkLightMapImage);
pkLightTextureSub->Filter() = Texture::FM_LINEAR;
pkLightTextureSub->Mipmap() = Texture::MM_LINEAR_LINEAR;
pkLightTextureSub->Apply() = Texture::AM_COMBINE;
pkLightTextureSub->CombineFuncRGB() = Texture::ACF_SUBTRACT;
pkLightTextureSub->CombineSrc0RGB() = Texture::ACS_PREVIOUS;
pkLightTextureSub->CombineSrc1RGB() = Texture::ACS_TEXTURE;
// use base texture
TriMesh* pkSquare0 = CreateSquare();
pkSquare0->Rotate().FromAxisAngle(Vector3f::UNIT_X,-0.25f*Mathf::PI);
pkSquare0->Translate() = Vector3f(1.0f,-1.0f,0.0f);
m_spkTrnNode->AttachChild(pkSquare0);
TextureState* pkTS0 = new TextureState;
pkTS0->Set(0,pkBaseTexture);
pkSquare0->SetRenderState(pkTS0);
// use light map texture
TriMesh* pkSquare1 = CreateSquare();
pkSquare1->Rotate().FromAxisAngle(Vector3f::UNIT_X,-0.25f*Mathf::PI);
pkSquare1->Translate() = Vector3f(0.0f,-1.0f,0.0f);
m_spkTrnNode->AttachChild(pkSquare1);
TextureState* pkTS1 = new TextureState;
pkTS1->Set(0,pkLightTextureMul);
pkSquare1->SetRenderState(pkTS1);
// use base texture with light map multiplied
TriMesh* pkSquare2 = CreateLightMappedSquare();
pkSquare2->Rotate().FromAxisAngle(Vector3f::UNIT_X,-0.25f*Mathf::PI);
pkSquare2->Translate() = Vector3f(-1.0f,-1.0f,0.0f);
m_spkTrnNode->AttachChild(pkSquare2);
TextureState* pkTS2 = new TextureState;
pkTS2->Set(0,pkBaseTexture);
pkTS2->Set(1,pkLightTextureMul);
pkSquare2->SetRenderState(pkTS2);
// use base texture with light map subtracted
TriMesh* pkSquare3 = CreateLightMappedSquare();
pkSquare3->Rotate().FromAxisAngle(Vector3f::UNIT_X,-0.25f*Mathf::PI);
pkSquare3->Translate() = Vector3f(-2.0f,-1.0f,0.0f);
m_spkTrnNode->AttachChild(pkSquare3);
TextureState* pkTS3 = new TextureState;
pkTS3->Set(0,pkBaseTexture);
pkTS3->Set(1,pkLightTextureSub);
pkSquare3->SetRenderState(pkTS3);
return true;
}
//----------------------------------------------------------------------------
bool LightMaps::OnInitialize ()
{
if ( !Application::OnInitialize() )
return false;
if ( !Setup() )
return true;
m_spkScene->UpdateGS(0.0f);
Bound kWBound = m_spkScene->WorldBound();
m_spkTrnNode->Translate() = -kWBound.Center();
ms_spkCamera->SetFrustum(1.0f,100.0f,-0.55f,0.55f,0.4125f,-0.4125f);
Vector3f kCLeft(1.0f,0.0f,0.0f);
Vector3f kCUp(0.0f,1.0f,0.0f);
Vector3f kCDir(0.0f,0.0f,1.0f);
Vector3f kCLoc = -2.0f*kWBound.Radius()*kCDir;
ms_spkCamera->SetFrame(kCLoc,kCLeft,kCUp,kCDir);
// initial update of objects
ms_spkCamera->Update();
m_spkScene->UpdateGS(0.0f);
m_spkScene->UpdateRS();
m_spkMotionObject = m_spkScene;
m_fTrnSpeed = 0.01f;
m_fRotSpeed = 0.001f;
m_bTurretActive = true;
SetTurretAxes();
m_bInitialized = true;
return true;
}
//----------------------------------------------------------------------------
void LightMaps::OnTerminate ()
{
m_spkScene = NULL;
m_spkTrnNode = NULL;
Application::OnTerminate();
}
//----------------------------------------------------------------------------
void LightMaps::OnIdle ()
{
MeasureTime();
MoveCamera();
if ( MoveObject() )
m_spkScene->UpdateGS(0.0f);
ms_spkRenderer->ClearBuffers();
if ( ms_spkRenderer->BeginScene() )
{
if ( m_bInitialized )
{
ms_spkRenderer->Draw(m_spkScene);
DrawFrameRate(8,GetHeight()-8,ColorRGB::WHITE);
}
else
{
ms_spkRenderer->Draw(8,16,ColorRGB::WHITE,
"Load of Door.mif or YellowRadial.mif failed. ");
ms_spkRenderer->Draw(8,32,ColorRGB::WHITE,
"Make sure these files are in the same directory as the "
"executable.");
}
ms_spkRenderer->EndScene();
}
ms_spkRenderer->DisplayBackBuffer();
UpdateClicks();
}
//----------------------------------------------------------------------------
void LightMaps::OnKeyDown (unsigned char ucKey, int, int)
{
if ( ucKey == 'q' || ucKey == 'Q' || ucKey == KEY_ESCAPE )
{
RequestTermination();
return;
}
}
//----------------------------------------------------------------------------
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