📄 cameraandlightnodes.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef CAMERAANDLIGHTNODES_H
#define CAMERAANDLIGHTNODES_H
#include "WmlApplication.h"
using namespace Wml;
class CameraAndLightNodes : public Application
{
public:
CameraAndLightNodes ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
protected:
CameraNode* CreateCameraNode ();
BezierMesh* CreateLightTarget (Light* pkLight);
Node* CreateLightFixture (LightPtr& rspkAdjustableLight);
TriMesh* CreateGround ();
Node* CreateSceneNode ();
void CreateScreenPolygon ();
void GoForward ();
void GoBackward ();
void GoLeft ();
void GoRight ();
bool CameraMoved ();
NodePtr m_spkScene;
WireframeStatePtr m_spkWireframeState;
CameraNodePtr m_spkCNode;
ScreenPolygonPtr m_spkSky;
LightPtr m_spkAdjustableLight0, m_spkAdjustableLight1;
// mesh parameters
float m_fMax, m_fHeight;
Image* m_pkRedsky;
Image* m_pkGround;
bool m_bInitialized;
};
#endif
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