📄 clodface.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef CLODFACE_H
#define CLODFACE_H
#include "WmlApplication.h"
using namespace Wml;
class ClodFace : public Application
{
public:
ClodFace ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
protected:
void DrawTriangleQuantity (int iX, int iY, const ColorRGB& rkColor);
// turret-based camera motion
virtual void MoveForward ();
virtual void MoveBackward ();
// model is a face mesh
NodePtr m_spkScene;
ClodMeshPtr m_spkClod;
WireframeStatePtr m_spkWireframeState;
bool m_bInitialized;
};
#endif
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