📄 inversekinematics.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef INVERSEKINEMATICS_H
#define INVERSEKINEMATICS_H
#include "WmlApplication.h"
using namespace Wml;
class InverseKinematics : public Application
{
public:
InverseKinematics ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
protected:
TriMesh* CreateCube ();
Polyline* CreateLine ();
TriMesh* CreatePlane ();
void UpdateLine ();
bool Transform (unsigned char ucKey);
NodePtr m_spkScene;
WireframeStatePtr m_spkWireframeState;
ZBufferStatePtr m_spkZBufferState;
NodePtr m_spkTarget;
PolylinePtr m_spkLine;
NodePtr m_spkRoot;
NodePtr m_spkEffector;
IKController* m_pkIKCtrl;
};
#endif
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