📄 inversekinematics.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "InverseKinematics.h"
InverseKinematics g_kTheApp;
//----------------------------------------------------------------------------
InverseKinematics::InverseKinematics ()
:
Application("InverseKinematics",0,0,640,480,ColorRGB(0.5f,0.0f,1.0f))
{
}
//----------------------------------------------------------------------------
TriMesh* InverseKinematics::CreateCube ()
{
int iVertexQuantity = 8;
int iTriangleQuantity = 12;
Vector3f* akVertex = new Vector3f[iVertexQuantity];
float fSize = 0.1f;
akVertex[0] = Vector3f(-fSize,-fSize,-fSize);
akVertex[1] = Vector3f(+fSize,-fSize,-fSize);
akVertex[2] = Vector3f(+fSize,+fSize,-fSize);
akVertex[3] = Vector3f(-fSize,+fSize,-fSize);
akVertex[4] = Vector3f(-fSize,-fSize,+fSize);
akVertex[5] = Vector3f(+fSize,-fSize,+fSize);
akVertex[6] = Vector3f(+fSize,+fSize,+fSize);
akVertex[7] = Vector3f(-fSize,+fSize,+fSize);
ColorRGB* akColor = new ColorRGB[iVertexQuantity];
akColor[0] = ColorRGB(0.0f,0.0f,1.0f);
akColor[1] = ColorRGB(0.0f,1.0f,0.0f);
akColor[2] = ColorRGB(1.0f,0.0f,0.0f);
akColor[3] = ColorRGB(0.0f,0.0f,0.0f);
akColor[4] = ColorRGB(0.0f,0.0f,1.0f);
akColor[5] = ColorRGB(1.0f,0.0f,1.0f);
akColor[6] = ColorRGB(1.0f,1.0f,0.0f);
akColor[7] = ColorRGB(1.0f,1.0f,1.0f);
int* aiConnect = new int[3*iTriangleQuantity];
aiConnect[ 0] = 0; aiConnect[ 1] = 2; aiConnect[ 2] = 1;
aiConnect[ 3] = 0; aiConnect[ 4] = 3; aiConnect[ 5] = 2;
aiConnect[ 6] = 4; aiConnect[ 7] = 5; aiConnect[ 8] = 6;
aiConnect[ 9] = 4; aiConnect[10] = 6; aiConnect[11] = 7;
aiConnect[12] = 1; aiConnect[13] = 6; aiConnect[14] = 5;
aiConnect[15] = 1; aiConnect[16] = 2; aiConnect[17] = 6;
aiConnect[18] = 0; aiConnect[19] = 7; aiConnect[20] = 3;
aiConnect[21] = 0; aiConnect[22] = 4; aiConnect[23] = 7;
aiConnect[24] = 0; aiConnect[25] = 1; aiConnect[26] = 5;
aiConnect[27] = 0; aiConnect[28] = 5; aiConnect[29] = 4;
aiConnect[30] = 3; aiConnect[31] = 6; aiConnect[32] = 2;
aiConnect[33] = 3; aiConnect[34] = 7; aiConnect[35] = 6;
TriMesh* pkCube = new TriMesh(iVertexQuantity,akVertex,NULL,akColor,
NULL,iTriangleQuantity,aiConnect);
return pkCube;
}
//----------------------------------------------------------------------------
Polyline* InverseKinematics::CreateLine ()
{
Vector3f* akVertex = new Vector3f[2];
akVertex[0] = Vector3f::ZERO;
akVertex[1] = Vector3f::UNIT_X;
ColorRGB* akColor = new ColorRGB[2];
akColor[0] = ColorRGB::WHITE;
akColor[1] = ColorRGB::WHITE;
Polyline* pkLine = new Polyline(2,akVertex,NULL,akColor,NULL,false);
return pkLine;
}
//----------------------------------------------------------------------------
TriMesh* InverseKinematics::CreatePlane ()
{
int iVertexQuantity = 4;
int iTriangleQuantity = 2;
Vector3f* akVertex = new Vector3f[iVertexQuantity];
float fSize = 16.0f;
akVertex[0] = Vector3f(-fSize,-fSize,-0.1f);
akVertex[1] = Vector3f(+fSize,-fSize,-0.1f);
akVertex[2] = Vector3f(+fSize,+fSize,-0.1f);
akVertex[3] = Vector3f(-fSize,+fSize,-0.1f);
ColorRGB* akColor = new ColorRGB[iVertexQuantity];
akColor[0] = ColorRGB(0.0f,0.0f,0.25f);
akColor[1] = ColorRGB(0.0f,0.0f,0.50f);
akColor[2] = ColorRGB(0.0f,0.0f,0.75f);
akColor[3] = ColorRGB(0.0f,0.0f,1.00f);
int* aiConnect = new int[3*iTriangleQuantity];
aiConnect[0] = 0; aiConnect[1] = 1; aiConnect[2] = 2;
aiConnect[3] = 0; aiConnect[4] = 2; aiConnect[5] = 3;
TriMesh* pkPlane = new TriMesh(iVertexQuantity,akVertex,NULL,akColor,
NULL,iTriangleQuantity,aiConnect);
return pkPlane;
}
//----------------------------------------------------------------------------
void InverseKinematics::UpdateLine ()
{
Vector3f* pkVertex = m_spkLine->Vertices();
pkVertex[0] = m_spkRoot->WorldTranslate();
pkVertex[1] = m_spkEffector->WorldTranslate();
m_spkLine->UpdateModelBound();
m_spkLine->UpdateGS(0.0f);
}
//----------------------------------------------------------------------------
bool InverseKinematics::OnInitialize ()
{
if ( !Application::OnInitialize() )
return false;
// set up camera
ms_spkCamera->SetFrustum(1.0f,1000.0f,-0.55f,0.55f,0.4125f,-0.4125f);
Vector3f kCamLoc(0.0f,-2.0f,0.5f);
Matrix3f kCamOrient(-1.0f,0.0f,0.0f,0.0f,0.0f,1.0f,0.0f,1.0f,0.0f);
ms_spkCamera->SetFrame(kCamLoc,kCamOrient);
// ** layout of scene graph **
// scene
// line
// iknode
// plane
// target
// goal
// root
// origin
// effector
// end
// create objects
m_spkScene = new Node(2);
Node* pkIKNode = new Node(3);
m_spkRoot = new Node(2);
m_spkEffector = new Node(1);
m_spkTarget = new Node;
m_spkLine = CreateLine();
TriMesh* pkPlane = CreatePlane();
TriMesh* pkGoal = CreateCube();
TriMesh* pkOrigin = CreateCube();
TriMesh* pkEnd = CreateCube();
// transform objects
pkIKNode->Rotate().FromAxisAngle(Vector3f::UNIT_Y,0.1f);
pkIKNode->Translate() = Vector3f(0.1f,0.1f,0.1f);
m_spkTarget->Translate() = 2.0f*Vector3f::UNIT_Y;
m_spkEffector->Translate() = Vector3f::UNIT_X;
// set parent-child links
m_spkScene->AttachChild(m_spkLine);
m_spkScene->AttachChild(pkIKNode);
pkIKNode->AttachChild(pkPlane);
pkIKNode->AttachChild(m_spkTarget);
pkIKNode->AttachChild(m_spkRoot);
m_spkTarget->AttachChild(pkGoal);
m_spkRoot->AttachChild(pkOrigin);
m_spkRoot->AttachChild(m_spkEffector);
m_spkEffector->AttachChild(pkEnd);
// create joints
IKJoint** apkJoint = new IKJoint*[2];
apkJoint[0] = new IKJoint(m_spkRoot);
apkJoint[0]->AllowRotation(2) = true;
apkJoint[1] = new IKJoint(m_spkEffector);
apkJoint[1]->AllowTranslation(2) = true;
// create goal
IKGoal** apkGoal = new IKGoal*[1];
apkGoal[0] = new IKGoal(m_spkTarget,m_spkEffector,1.0f);
// create IK controller
m_pkIKCtrl = new IKController(2,apkJoint,1,apkGoal,1);
m_pkIKCtrl->Active() = false;
m_spkRoot->AttachControl(m_pkIKCtrl);
// set desired render state
m_spkWireframeState = new WireframeState;
m_spkScene->SetRenderState(m_spkWireframeState);
m_spkZBufferState = new ZBufferState;
m_spkZBufferState->Enabled() = true;
m_spkZBufferState->Writeable() = true;
m_spkZBufferState->Compare() = ZBufferState::CF_LEQUAL;
m_spkScene->SetRenderState(m_spkZBufferState);
// initial update of objects
ms_spkCamera->Update();
m_spkScene->UpdateGS(0.0f);
m_spkScene->UpdateRS();
UpdateLine();
m_bTurretActive = true;
SetTurretAxes();
m_fTrnSpeed = 0.1f;
m_fRotSpeed = 0.01f;
return true;
}
//----------------------------------------------------------------------------
void InverseKinematics::OnTerminate ()
{
m_spkWireframeState = NULL;
m_spkZBufferState = NULL;
m_spkTarget = NULL;
m_spkLine = NULL;
m_spkRoot = NULL;
m_spkEffector = NULL;
// m_pkIKCtrl will be destroyed by the scene graph destruction
m_spkScene = NULL;
Application::OnTerminate();
}
//----------------------------------------------------------------------------
void InverseKinematics::OnIdle ()
{
MeasureTime();
MoveCamera();
ms_spkRenderer->ClearBuffers();
if ( ms_spkRenderer->BeginScene() )
{
ms_spkRenderer->Draw(m_spkScene);
DrawFrameRate(8,GetHeight()-8,ColorRGB::WHITE);
ms_spkRenderer->EndScene();
}
ms_spkRenderer->DisplayBackBuffer();
UpdateClicks();
}
//----------------------------------------------------------------------------
bool InverseKinematics::Transform (unsigned char ucKey)
{
Matrix3f rot, incr;
switch ( ucKey )
{
case 'x':
m_spkTarget->Translate().X() -= m_fTrnSpeed;
break;
case 'X':
m_spkTarget->Translate().X() += m_fTrnSpeed;
break;
case 'y':
m_spkTarget->Translate().Y() -= m_fTrnSpeed;
break;
case 'Y':
m_spkTarget->Translate().Y() += m_fTrnSpeed;
break;
case 'z':
m_spkTarget->Translate().Z() -= m_fTrnSpeed;
break;
case 'Z':
m_spkTarget->Translate().Z() += m_fTrnSpeed;
break;
case 'r':
rot = m_spkTarget->Rotate();
incr.FromAxisAngle(Vector3f::UNIT_X,m_fRotSpeed);
m_spkTarget->Rotate() = incr*rot;
break;
case 'R':
rot = m_spkTarget->Rotate();
incr.FromAxisAngle(Vector3f::UNIT_X,-m_fRotSpeed);
m_spkTarget->Rotate() = incr*rot;
break;
case 'a':
rot = m_spkTarget->Rotate();
incr.FromAxisAngle(Vector3f::UNIT_Y,m_fRotSpeed);
m_spkTarget->Rotate() = incr*rot;
break;
case 'A':
rot = m_spkTarget->Rotate();
incr.FromAxisAngle(Vector3f::UNIT_Y,-m_fRotSpeed);
m_spkTarget->Rotate() = incr*rot;
break;
case 'p':
rot = m_spkTarget->Rotate();
incr.FromAxisAngle(Vector3f::UNIT_Z,m_fRotSpeed);
m_spkTarget->Rotate() = incr*rot;
break;
case 'P':
rot = m_spkTarget->Rotate();
incr.FromAxisAngle(Vector3f::UNIT_Z,-m_fRotSpeed);
m_spkTarget->Rotate() = incr*rot;
break;
default:
return false;
}
m_spkScene->UpdateGS(0.0f);
UpdateLine();
return true;
}
//----------------------------------------------------------------------------
void InverseKinematics::OnKeyDown (unsigned char ucKey, int, int)
{
if ( ucKey == 'q' || ucKey == 'Q' || ucKey == KEY_ESCAPE )
{
RequestTermination();
return;
}
if ( Transform(ucKey) )
return;
switch ( ucKey )
{
case '0': // reset frame rate measurements
ResetTime();
return;
case 'w':
m_spkWireframeState->Enabled() = !m_spkWireframeState->Enabled();
return;
case 'i':
m_pkIKCtrl->Active() = !m_pkIKCtrl->Active();
m_spkScene->UpdateGS(0.0f);
UpdateLine();
return;
}
}
//----------------------------------------------------------------------------
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