📄 particlesystem.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "ParticleSystem.h"
#include "BloodCellController.h"
ParticleSystem g_kTheApp;
//----------------------------------------------------------------------------
ParticleSystem::ParticleSystem ()
:
Application("ParticleSystem",0,0,640,480,ColorRGB(0.5f,0.0f,1.0f))
{
}
//----------------------------------------------------------------------------
bool ParticleSystem::OnInitialize ()
{
if ( !Application::OnInitialize() )
return false;
// set up camera
ms_spkCamera->SetFrustum(1.0f,1000.0f,-0.55f,0.55f,0.4125f,-0.4125f);
Vector3f kCLoc(4.0f,0.0f,0.0f);
Vector3f kCLeft(0.0f,-1.0f,0.0f);
Vector3f kCUp(0.0f,0.0f,1.0f);
Vector3f kCDir(-1.0f,0.0f,0.0f);
ms_spkCamera->SetFrame(kCLoc,kCLeft,kCUp,kCDir);
// set up scene
m_spkScene = new Node(1);
m_spkWireframe = new WireframeState;
m_spkWireframe->Enabled() = false;
m_spkScene->SetRenderState(m_spkWireframe);
// create an image with transparency
int iWidth = 32, iHeight = 32;
float fFactor = 1.0f/(iWidth*iWidth + iHeight*iHeight);
unsigned char* aucData = new unsigned char[4*iWidth*iHeight];
int i = 0;
for (int iY = 0; iY < iHeight; iY++)
{
for (int iX = 0; iX < iWidth; iX++)
{
aucData[i++] = 255;
aucData[i++] = 0;
aucData[i++] = 0;
int iDX = 2*iX - iWidth;
int iDY = 2*iY - iHeight;
float fValue = fFactor*(iDX*iDX + iDY*iDY);
assert( 0.0f <= fValue && fValue <= 1.0f );
if ( fValue < 0.125f )
fValue = Mathf::Cos(4.0f*Mathf::PI*fValue);
else
fValue = 0.0f;
aucData[i++] = (unsigned char)(255.0f*fValue);
}
}
Image* pkImage = new Image(Image::IT_RGBA8888,iWidth,iHeight,aucData,
"BloodCell.mif");
Texture* pkTexture = new Texture;
pkTexture->SetImage(pkImage);
pkTexture->Filter() = Texture::FM_LINEAR;
pkTexture->Mipmap() = Texture::MM_LINEAR;
pkTexture->Wrap() = Texture::WM_CLAMP_S_CLAMP_T;
TextureState* pkTextureState = new TextureState;
pkTextureState->Set(0,pkTexture);
AlphaState* pkAlphaState = new AlphaState;
pkAlphaState->BlendEnabled() = true;
int iVertexQuantity = 32;
Vector3f* akVertex = new Vector3f[iVertexQuantity];
float* afSize = new float[iVertexQuantity];
for (i = 0; i < iVertexQuantity; i++)
{
akVertex[i].X() = Mathf::SymmetricRandom();
akVertex[i].Y() = Mathf::SymmetricRandom();
akVertex[i].Z() = Mathf::SymmetricRandom();
afSize[i] = 0.25f*Mathf::UnitRandom();
}
m_spkParticles = new Particles(iVertexQuantity,akVertex,NULL,NULL,afSize,
true);
m_spkParticles->SetRenderState(pkTextureState);
m_spkParticles->SetRenderState(pkAlphaState);
m_spkParticles->AttachControl(new BloodCellController);
m_spkScene->AttachChild(m_spkParticles);
// initial update of objects
ms_spkCamera->Update();
m_spkScene->UpdateGS(0.0f);
m_spkScene->UpdateRS();
m_bTurretActive = true;
SetTurretAxes();
m_fTrnSpeed = 0.01f;
m_fRotSpeed = 0.01f;
return true;
}
//----------------------------------------------------------------------------
void ParticleSystem::OnTerminate ()
{
m_spkScene = NULL;
m_spkParticles = NULL;
m_spkWireframe = NULL;
Application::OnTerminate();
}
//----------------------------------------------------------------------------
void ParticleSystem::OnIdle ()
{
MeasureTime();
MoveCamera();
m_spkParticles->UpdateGS(0.0f);
ms_spkRenderer->ClearBuffers();
if ( ms_spkRenderer->BeginScene() )
{
ms_spkRenderer->Draw(m_spkScene);
DrawFrameRate(8,GetHeight()-8,ColorRGB::WHITE);
ms_spkRenderer->EndScene();
}
ms_spkRenderer->DisplayBackBuffer();
UpdateClicks();
}
//----------------------------------------------------------------------------
void ParticleSystem::OnKeyDown (unsigned char ucKey, int, int)
{
if ( ucKey == 'q' || ucKey == 'Q' || ucKey == KEY_ESCAPE )
{
RequestTermination();
return;
}
switch ( ucKey )
{
case '0': // reset frame rate measurements
ResetTime();
return;
case 'w':
m_spkWireframe->Enabled() = !m_spkWireframe->Enabled();
return;
}
}
//----------------------------------------------------------------------------
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