particlesystem.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 34 行
H
34 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef PARTICLESYSTEM_H
#define PARTICLESYSTEM_H
#include "WmlApplication.h"
using namespace Wml;
class ParticleSystem : public Application
{
public:
ParticleSystem ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
protected:
WireframeStatePtr m_spkWireframe;
NodePtr m_spkScene;
ParticlesPtr m_spkParticles;
};
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?