glossmaps.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 42 行
H
42 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef GLOSSMAPS_H
#define GLOSSMAPS_H
#include "WmlApplication.h"
using namespace Wml;
class GlossMaps : public Application
{
public:
GlossMaps ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
protected:
TriMesh* CreateSquare ();
void CreateLightObject ();
bool Setup ();
NodePtr m_spkScene;
NodePtr m_spkTrnNode;
NodePtr m_spkModel;
TriMeshPtr m_spkLightMesh;
bool m_bInitialized;
};
#endif
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