📄 skinnedbiped.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "SkinnedBiped.h"
SkinnedBiped g_kTheApp;
//----------------------------------------------------------------------------
SkinnedBiped::SkinnedBiped ()
:
Application("SkinnedBiped",0,0,640,480,ColorRGB(0.5f,0.0f,1.0f))
{
m_bInitialized = false;
}
//----------------------------------------------------------------------------
bool SkinnedBiped::OnInitialize ()
{
if ( !Application::OnInitialize() )
return false;
// set up camera
ms_spkCamera->SetFrustum(1.0f,1000.0f,-0.55f,0.55f,0.4125f,-0.4125f);
Vector3f kCLoc(80.0f,0.0f,23.0f);
Vector3f kCLeft(0.0f,-1.0f,0.0f);
Vector3f kCUp(0.0f,0.0f,1.0f);
Vector3f kCDir(-1.0f,0.0f,0.0f);
ms_spkCamera->SetFrame(kCLoc,kCLeft,kCUp,kCDir);
// load scene graph
Stream kStream;
bool bLoaded = kStream.Load("SkinnedBiped.mgc");
if ( !bLoaded )
return true;
m_spkScene = (Node*) kStream.GetObjectAt(0);
// initial update of objects
ms_spkCamera->Update();
m_spkScene->UpdateGS(0.0f);
m_spkScene->UpdateRS();
m_bTurretActive = true;
SetTurretAxes();
m_fTrnSpeed = 5.0f;
m_fRotSpeed = 0.1f;
m_bInitialized = true;
return true;
}
//----------------------------------------------------------------------------
void SkinnedBiped::OnTerminate ()
{
m_spkScene = NULL;
Application::OnTerminate();
}
//----------------------------------------------------------------------------
void SkinnedBiped::OnIdle ()
{
MeasureTime();
MoveCamera();
ms_spkRenderer->ClearBuffers();
if ( ms_spkRenderer->BeginScene() )
{
if ( m_bInitialized )
{
ms_spkRenderer->Draw(m_spkScene);
DrawFrameRate(8,GetHeight()-8,ColorRGB::WHITE);
}
else
{
ms_spkRenderer->Draw(8,16,ColorRGB::WHITE,
"Load of SkinnedBiped.mgc failed. "
"Make sure this file is in the same directory as the "
"executable.");
}
ms_spkRenderer->EndScene();
}
ms_spkRenderer->DisplayBackBuffer();
UpdateClicks();
}
//----------------------------------------------------------------------------
void SkinnedBiped::OnKeyDown (unsigned char ucKey, int, int)
{
if ( ucKey == 'q' || ucKey == 'Q' || ucKey == KEY_ESCAPE )
{
RequestTermination();
return;
}
// animation
static float fTime = 0.0f;
switch ( ucKey )
{
case '0':
ResetTime();
return;
case 'g':
fTime += 0.01f;
break;
case 'G':
fTime = 0.0f;
break;
}
m_spkScene->UpdateGS(fTime);
}
//----------------------------------------------------------------------------
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