📄 beziersurface.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef BEZIERSURFACE_H
#define BEZIERSURFACE_H
#include "WmlApplication.h"
using namespace Wml;
class BezierSurface : public Application
{
public:
BezierSurface ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
virtual void OnMouseClick (int iButton, int iState, int iX, int iY,
unsigned int uiModifiers);
protected:
BezierMesh* CreateRectangleMesh (int iDegree, bool bUseNormals,
bool bUseColors, bool bUseTextures);
BezierMesh* CreateTriangleMesh (int iDegree, bool bUseNormals,
bool bUseColors, bool bUseTextures);
BezierMesh* CreateCylinderMesh (int iDegree, bool bUseNormals,
bool bUseColors, bool bUseTextures);
NodePtr m_spkScene;
BezierMeshPtr m_spkMesh;
WireframeStatePtr m_spkWireframeState;
ZBufferStatePtr m_spkZBufferState;
TextureStatePtr m_spkTextureState;
TexturePtr m_spkTexture;
};
#endif
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