📄 extractleveltetra.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "ExtractLevelTetra.h"
#include "WmlExtractSurfaceTetra.h"
#include "WmlImages.h"
using namespace std;
ExtractLevelTetra g_kTheApp;
//----------------------------------------------------------------------------
ExtractLevelTetra::ExtractLevelTetra ()
:
Application("ExtractLevelTetra",0,0,640,480,ColorRGB(0.5f,0.0f,1.0f))
{
}
//----------------------------------------------------------------------------
ExtractLevelTetra::~ExtractLevelTetra ()
{
}
//----------------------------------------------------------------------------
void ExtractLevelTetra::CreateModel ()
{
// extract a level surface
ImageInt3D kImage("molecule.im"); // 97x97x116
ExtractSurfaceTetra kESC(kImage.GetBound(0),kImage.GetBound(1),
kImage.GetBound(2),(int*)kImage.GetData());
vector<Vector3f> kVA, kNA;
vector<TriangleKey> kTA;
kESC.ExtractContour(64,kVA,kTA);
kESC.MakeUnique(kVA,kTA);
kESC.OrientTriangles(kVA,kTA,false);
kESC.ComputeNormals(kVA,kTA,kNA);
// create a triangle mesh for the surface
int iVQuantity = (int)kVA.size();
Vector3f* akVertex = new Vector3f[iVQuantity];
memcpy(akVertex,&kVA.front(),iVQuantity*sizeof(Vector3f));
Vector3f* akNormal = new Vector3f[iVQuantity];
memcpy(akNormal,&kNA.front(),iVQuantity*sizeof(Vector3f));
int iTQuantity = (int)kTA.size();
int* aiConnect = new int[3*iTQuantity];
int* piConnect = aiConnect;
for (int i = 0; i < iTQuantity; i++)
{
*piConnect++ = kTA[i].V[0];
*piConnect++ = kTA[i].V[1];
*piConnect++ = kTA[i].V[2];
}
m_spkModel = new TriMesh(iVQuantity,akVertex,akNormal,NULL,NULL,
iTQuantity,aiConnect);
// depth buffering
ZBufferState* pkZS = new ZBufferState;
pkZS->Enabled() = true;
pkZS->Writeable() = true;
pkZS->Compare() = ZBufferState::CF_LEQUAL;
m_spkModel->SetRenderState(pkZS);
// wireframe
m_spkWireframe = new WireframeState;
m_spkWireframe->Enabled() = false;
m_spkModel->SetRenderState(m_spkWireframe);
// material
MaterialState* pkMS = new MaterialState;
pkMS->Emissive() = ColorRGB(0.0f,0.0f,0.0f);
pkMS->Ambient() = ColorRGB(0.5f,0.5f,0.5f);
pkMS->Diffuse() = ColorRGB(0.99607f,0.83920f,0.67059f);
pkMS->Specular() = ColorRGB(0.8f,0.8f,0.8f);
pkMS->Shininess() = 4.0f;
pkMS->Alpha() = 1.0f;
m_spkModel->SetRenderState(pkMS);
// lights
ColorRGB kAmbient(0.25f,0.25f,0.25f);
ColorRGB kDiffuse(0.5f,0.5f,0.5f);
ColorRGB kSpecular(0.1f,0.1f,0.1f);
AmbientLight* pkALight = new AmbientLight;
pkALight->Ambient() = kAmbient;
pkALight->Diffuse() = kDiffuse;
pkALight->Specular() = kSpecular;
pkALight->On() = true;
DirectionalLight* pkDLight = new DirectionalLight;
pkDLight->Ambient() = kAmbient;
pkDLight->Diffuse() = kDiffuse;
pkDLight->Specular() = kSpecular;
pkDLight->On() = true;
pkDLight->Direction() = Vector3f::UNIT_Z;
LightState* pkLS = new LightState;
pkLS->Attach(pkALight);
pkLS->Attach(pkDLight);
m_spkModel->SetRenderState(pkLS);
}
//----------------------------------------------------------------------------
bool ExtractLevelTetra::OnInitialize ()
{
if ( !Application::OnInitialize() )
return false;
CreateModel();
// create turret
m_spkScene = new Node(1);
m_spkTrnNode = new Node(1);
m_spkScene->AttachChild(m_spkTrnNode);
m_spkTrnNode->AttachChild(m_spkModel);
m_spkScene->UpdateGS(0.0f);
Bound kWBound = m_spkScene->WorldBound();
m_spkTrnNode->Translate() = -kWBound.Center();
// center-and-fit camera parameters
ms_spkCamera->SetFrustum(1.0f,1000.0f,-0.55f,0.55f,0.4125f,-0.4125f);
Vector3f kCLeft(1.0f,0.0f,0.0f);
Vector3f kCUp(0.0f,1.0f,0.0f);
Vector3f kCDir(0.0f,0.0f,1.0f);
Vector3f kCLoc = -3.0f*kWBound.Radius()*kCDir;
ms_spkCamera->SetFrame(kCLoc,kCLeft,kCUp,kCDir);
// initial update of objects
ms_spkCamera->Update();
m_spkScene->UpdateGS(0.0f);
m_spkScene->UpdateRS();
// camera turret and tumble mode
m_spkMotionObject = m_spkScene;
m_fTrnSpeed = 5.0f;
m_fRotSpeed = 0.1f;
m_bTurretActive = true;
SetTurretAxes();
return true;
}
//----------------------------------------------------------------------------
void ExtractLevelTetra::OnTerminate ()
{
m_spkScene = NULL;
m_spkTrnNode = NULL;
m_spkModel = NULL;
Application::OnTerminate();
}
//----------------------------------------------------------------------------
void ExtractLevelTetra::OnIdle ()
{
MeasureTime();
MoveCamera();
if ( MoveObject() )
m_spkScene->UpdateGS(0.0f);
ms_spkRenderer->ClearBuffers();
if ( ms_spkRenderer->BeginScene() )
{
ms_spkRenderer->Draw(m_spkScene);
DrawFrameRate(8,GetHeight()-8,ColorRGB::WHITE);
ms_spkRenderer->EndScene();
}
ms_spkRenderer->DisplayBackBuffer();
UpdateClicks();
}
//----------------------------------------------------------------------------
void ExtractLevelTetra::OnKeyDown (unsigned char ucKey, int, int)
{
if ( ucKey == 'q' || ucKey == 'Q' || ucKey == KEY_ESCAPE )
{
RequestTermination();
return;
}
switch ( ucKey )
{
case 'w':
case 'W':
m_spkWireframe->Enabled() = !m_spkWireframe->Enabled();
break;
}
}
//----------------------------------------------------------------------------
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