📄 fresnel.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "Fresnel.h"
Fresnel g_kTheApp;
//----------------------------------------------------------------------------
Fresnel::Fresnel ()
:
Application("Fresnel",0,0,640,480,ColorRGB(0.5f,0.0f,1.0f))
{
m_bInitialized = false;
}
//----------------------------------------------------------------------------
bool Fresnel::Setup ()
{
Stream kStream;
bool bLoaded = kStream.Load("Face.mgc");
if ( !bLoaded )
return false;
m_spkScene = (Node*) kStream.GetObjectAt(0);
m_spkTriMesh = WmlSmartPointerCast(TriMesh,
m_spkScene->GetChild(0));
AlphaState* pkAlphaState = new AlphaState();
//pkAlphaState->BlendEnabled() = true;
pkAlphaState->SrcBlend() = AlphaState::SBF_ONE;
pkAlphaState->DstBlend() = AlphaState::DBF_ONE;
m_spkTriMesh->SetRenderState(pkAlphaState);
m_spkTriMesh->SetVertexShader(m_spkVertShader);
m_spkTriMesh->SetPixelShader(m_spkPixShader);
return true;
}
//----------------------------------------------------------------------------
bool Fresnel::OnInitialize ()
{
if ( !Application::OnInitialize() )
return false;
m_bVertexShader = true;
m_spkVertShader = VertexShader::Load("Fresnel.wvs");
m_spkPixShader = PixelShader::Load("Fresnel.wps");
if ( !m_spkVertShader || !m_spkPixShader || !Setup() )
return true;
ms_spkCamera->SetFrustum(1.0f,10000.0f,-0.55f,0.55f,0.4125f,-0.4125f);
Vector3f kCLoc(0.0f,0.0f,0.0f);
Vector3f kCLeft(0.0f,0.0f,-1.0f);
Vector3f kCUp(0.0f,1.0f,0.0f);
Vector3f kCDir(1.0f,0.0f,0.0f);
ms_spkCamera->SetFrame(kCLoc,kCLeft,kCUp,kCDir);
// initial update of objects
ms_spkCamera->Update();
m_spkScene->UpdateGS(0.0f);
m_spkScene->UpdateRS();
m_spkMotionObject = m_spkTriMesh;
m_fTrnSpeed = 5.0f;
m_fRotSpeed = 0.01f;
m_bTurretActive = true;
SetTurretAxes();
m_bInitialized = true;
return true;
}
//----------------------------------------------------------------------------
void Fresnel::OnTerminate ()
{
m_spkScene = NULL;
Application::OnTerminate();
}
//----------------------------------------------------------------------------
void Fresnel::OnIdle ()
{
MeasureTime();
MoveCamera();
if ( MoveObject() )
m_spkScene->UpdateGS(0.0f);
ms_spkRenderer->ClearBuffers();
if ( ms_spkRenderer->BeginScene() )
{
if ( m_bInitialized )
{
ms_spkRenderer->Draw(m_spkScene);
DrawFrameRate(8,GetHeight()-8,ColorRGB::WHITE);
}
else
{
ms_spkRenderer->Draw(8,32,ColorRGB::WHITE,
"Load of Fresnel.{wvs,wps} or Face.mgc failed. ");
ms_spkRenderer->Draw(8,48,ColorRGB::WHITE,
"Make sure these files are in the same directory as the "
"executable.");
}
ms_spkRenderer->EndScene();
}
ms_spkRenderer->DisplayBackBuffer();
UpdateClicks();
}
//----------------------------------------------------------------------------
void Fresnel::OnKeyDown (unsigned char ucKey, int, int)
{
if ( ucKey == 'q' || ucKey == 'Q' || ucKey == KEY_ESCAPE )
{
RequestTermination();
return;
}
else if ( ucKey == ' ' )
{
m_bVertexShader = !m_bVertexShader;
if ( m_bVertexShader )
{
m_spkTriMesh->SetVertexShader( m_spkVertShader );
}
else
{
m_spkTriMesh->SetVertexShader( NULL );
}
}
}
//----------------------------------------------------------------------------
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