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📄 charcoal.dsp

📁 3D Game Engine Design Source Code非常棒
💻 DSP
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	..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
	

"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Release GLUT"

# Begin Custom Build
InputPath=.\Background.cg

BuildCmds= \
	cgc Background.cg -nocode -profile vs_2_x -entry vmain \
	cgc Background.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
	

"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Debug DX"

# Begin Custom Build
InputPath=.\Background.cg

BuildCmds= \
	cgc Background.cg -nocode -profile vs_2_x -entry vmain \
	cgc Background.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
	

"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Release DX"

# Begin Custom Build
InputPath=.\Background.cg

BuildCmds= \
	cgc Background.cg -nocode -profile vs_2_x -entry vmain \
	cgc Background.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
	

"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Debug WGL"

# Begin Custom Build
InputPath=.\Background.cg

BuildCmds= \
	cgc Background.cg -nocode -profile vs_2_x -entry vmain \
	cgc Background.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
	

"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Release WGL"

# Begin Custom Build
InputPath=.\Background.cg

BuildCmds= \
	cgc Background.cg -nocode -profile vs_2_x -entry vmain \
	cgc Background.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
	..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
	

"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Charcoal.cg

!IF  "$(CFG)" == "Charcoal - Win32 Debug GLUT"

# Begin Custom Build
InputPath=.\Charcoal.cg

BuildCmds= \
	cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
	cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
	

"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Release GLUT"

# Begin Custom Build
InputPath=.\Charcoal.cg

BuildCmds= \
	cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
	cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
	

"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Debug DX"

# Begin Custom Build
InputPath=.\Charcoal.cg

BuildCmds= \
	cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
	cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
	

"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Release DX"

# Begin Custom Build
InputPath=.\Charcoal.cg

BuildCmds= \
	cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
	cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
	

"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Debug WGL"

# Begin Custom Build
InputPath=.\Charcoal.cg

BuildCmds= \
	cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
	cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
	

"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "Charcoal - Win32 Release WGL"

# Begin Custom Build
InputPath=.\Charcoal.cg

BuildCmds= \
	cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
	cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
	..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
	

"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project

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