📄 charcoal.dsp
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..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Release GLUT"
# Begin Custom Build
InputPath=.\Background.cg
BuildCmds= \
cgc Background.cg -nocode -profile vs_2_x -entry vmain \
cgc Background.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Debug DX"
# Begin Custom Build
InputPath=.\Background.cg
BuildCmds= \
cgc Background.cg -nocode -profile vs_2_x -entry vmain \
cgc Background.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Release DX"
# Begin Custom Build
InputPath=.\Background.cg
BuildCmds= \
cgc Background.cg -nocode -profile vs_2_x -entry vmain \
cgc Background.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Debug WGL"
# Begin Custom Build
InputPath=.\Background.cg
BuildCmds= \
cgc Background.cg -nocode -profile vs_2_x -entry vmain \
cgc Background.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Release WGL"
# Begin Custom Build
InputPath=.\Background.cg
BuildCmds= \
cgc Background.cg -nocode -profile vs_2_x -entry vmain \
cgc Background.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wvs -vertex \
..\..\..\bin\CgConverter.exe Background.cg -output Background.wps -pixel \
"Background.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Background.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Charcoal.cg
!IF "$(CFG)" == "Charcoal - Win32 Debug GLUT"
# Begin Custom Build
InputPath=.\Charcoal.cg
BuildCmds= \
cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Release GLUT"
# Begin Custom Build
InputPath=.\Charcoal.cg
BuildCmds= \
cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Debug DX"
# Begin Custom Build
InputPath=.\Charcoal.cg
BuildCmds= \
cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Release DX"
# Begin Custom Build
InputPath=.\Charcoal.cg
BuildCmds= \
cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Debug WGL"
# Begin Custom Build
InputPath=.\Charcoal.cg
BuildCmds= \
cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "Charcoal - Win32 Release WGL"
# Begin Custom Build
InputPath=.\Charcoal.cg
BuildCmds= \
cgc Charcoal.cg -nocode -profile vs_2_x -entry vmain \
cgc Charcoal.cg -nocode -profile ps_2_x -entry pmain \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wvs -vertex \
..\..\..\bin\CgConverter.exe Charcoal.cg -output Charcoal.wps -pixel \
"Charcoal.wvs" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Charcoal.wps" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project
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