📄 posspline.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef POSSPLINE_H
#define POSSPLINE_H
// Kochanek-Bartels tension-continuity-bias spline interpolation for
// positional data.
#include "PosKey.h"
class PosSpline
{
public:
// The keys should be sorted by increasing time.
PosSpline (int iNumKeys, PosKey* akKey);
~PosSpline ();
// The interpolators clamp the time to the range of times in the N input
// keys, [key[0].time,key[N-1].time].
Vector3f Position (float fTime); // X(t)
Vector3f Velocity (float fTime); // X'(t)
Vector3f Acceleration (float fTime); // X"(t)
// length of the spline
float Length (float fTime);
float TotalLength ();
// Evaluate position and derivatives by specifying arc length s along the
// spline. If L is the total length of the curve, then 0 <= s <= L is
// required.
Vector3f PositionAL (float fS);
Vector3f VelocityAL (float fS);
Vector3f AccelerationAL (float fS);
private:
class Poly
{
public:
Vector3f Position (float fU); // P(u)
Vector3f Velocity (float fU); // P'(u)
Vector3f Acceleration (float fU); // P"(u)
float Speed (float fU);
float Length (float fU);
// Time interval on which polynomial is valid, tmin <= t <= tmax.
// The normalized time is u = (t - tmin)/(tmax - tmin). The inverse
// range 1/(tmax-tmin) is computed once and stored to avoid having to
// use divisions during interpolation.
float m_fTMin, m_fTMax, m_fTInvRange;
// P(u) = C0 + u*C1 + u^2*C2 + u^3*C3, 0 <= u <= 1
Vector3f m_akC[4];
// Legendre polynomial degree 5 for numerical integration
static float ms_afModRoot[5];
static float ms_afModCoeff[5];
};
void DoPolyLookup (float fTime, int& riI, float& rfU);
int m_iNumPolys;
Poly* m_akPoly;
// support for arc length parameterization of spline
void InvertIntegral (float fS, int& riI, float& rfU);
float* m_afLength;
float m_fTotalLength;
};
#endif
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