📄 rotspline.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef ROTSPLINE_H
#define ROTSPLINE_H
// Kochanek-Bartels tension-continuity-bias spline interpolation adapted
// to quaternion interpolation.
#include "RotKey.h"
class RotSpline
{
public:
RotSpline (int iNumKeys, RotKey* akKey);
~RotSpline ();
Quaternionf Q (float fTime);
private:
class SquadPoly
{
public:
Quaternionf Q (float fU);
// Time interval on which polynomial is valid, tmin <= t <= tmax.
// The normalized time is u = (t - tmin)/(tmax - tmin). The inverse
// range 1/(tmax-tmin) is computed once and stored to avoid having to
// use divisions during interpolation.
float m_fTMin, m_fTMax, m_fTInvRange;
// Q(u) = Squad(2u(1-u),Slerp(u,p,q),Slerp(u,a,b))
Quaternionf m_kP, m_kA, m_kB, m_kQ;
};
int m_iNumPolys;
SquadPoly* m_akPoly;
};
#endif
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