📄 intersectcirclebox.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef INTERSECTCIRCLEBOX_H
#define INTERSECTCIRCLEBOX_H
#include "WmlApplication2.h"
#include "WmlIntrCir2Box2.h"
class IntersectCircleBox : public Application2
{
public:
IntersectCircleBox ();
virtual ~IntersectCircleBox ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnDisplay ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
virtual void OnMouseClick (int iButton, int iState, int iX, int iY,
unsigned int uiModifiers);
virtual void OnMotion (int iX, int iY, unsigned int uiModifiers);
protected:
void DrawCircle ();
void DrawRectangle ();
void DrawIntersection ();
// moving circle
Circle2f m_kCircle;
Vector2f m_kVelocity;
// rectangle
Box2f m_kBox;
// intersection
int m_iType;
float m_fTFirst;
Vector2f m_kIntr;
bool m_bMouseDown;
};
#endif
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