📄 maptexturetoquad.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef MAPTEXTURETOQUAD_H
#define MAPTEXTURETOQUAD_H
#include "WmlApplication2.h"
#include "WmlQuadToQuadTransforms.h"
class MapTextureToQuad : public Application2
{
public:
MapTextureToQuad ();
virtual ~MapTextureToQuad ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnDisplay ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
// allows user to drag vertices of convex quadrilateral
virtual void OnMouseClick (int iButton, int iState, int iX, int iY,
unsigned int uiModifiers);
virtual void OnMotion (int iX, int iY, unsigned int uiModifiers);
protected:
// the image to perspectively draw onto the convex quadrilateral.
Image* m_pkImage;
// The four vertices of the convex quadrilateral in counterclockwise
// order: Q00 = V[0], Q10 = V[1], Q11 = V[2], Q01 = V[3].
void CreateMapping ();
Vector2f m_akVertex[4];
HmQuadToSqrf* m_pkMap;
// for dragging the quadrilateral vertices
void SelectVertex (const Vector2f& rkPos);
void UpdateQuadrilateral (const Vector2f& rkPos);
bool m_bMouseDown;
int m_iSelected;
};
#endif
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