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📄 function.cpp

📁 3D Game Engine Design Source Code非常棒
💻 CPP
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#include "Function.h"

// define only one of these
//#define F_SPHERE
#define F_TORUS

#ifdef F_SPHERE
//----------------------------------------------------------------------------
float F (const Vector3f& rkPos)
{
    // F(x,y,z) = x^2 + y^2 + z^2 - 1 (level surface is a sphere)
    return rkPos.SquaredLength() - 1.0f;
}
//----------------------------------------------------------------------------
Vector3f DF (const Vector3f& rkPos)
{
    // DF(x,y,z) = (2x,2y,2z)
    return 2.0f*rkPos;
}
//----------------------------------------------------------------------------
#endif

#ifdef F_TORUS
// Ro > 0 is radius from center of torus
// Ri > 0 is radius of tube of torus
// p^2 = x^2+y^2+z^2
// p^4-2*(Ro^2+Ri^2)*p^2+4*Ro^2*z^2+(Ro^2-Ri^2)^2 = 0
const float g_fRO = 1.0f;
const float g_fRI = 0.25f;
const float g_fROSqr = g_fRO*g_fRO;
const float g_fRISqr = g_fRI*g_fRI;
const float g_fSum = g_fROSqr + g_fRISqr;
const float g_fDiff = g_fROSqr - g_fRISqr;
const float g_fDiffSqr = g_fDiff*g_fDiff;
//----------------------------------------------------------------------------
float F (const Vector3f& rkPos)
{
    float fLSqr = rkPos.SquaredLength();
    return fLSqr*(fLSqr - 2.0f*g_fSum) + 4.0f*g_fROSqr*rkPos.Z()*rkPos.Z()
        + g_fDiffSqr;
}
//----------------------------------------------------------------------------
Vector3f DF (const Vector3f& rkPos)
{
    Vector3f kGradient;

    float fTmp = rkPos.SquaredLength() - g_fSum;
    kGradient.X() = 4.0f*rkPos.X()*fTmp; 
    kGradient.Y() = 4.0f*rkPos.Y()*fTmp; 
    kGradient.Z() = 4.0f*rkPos.Z()*(fTmp + 2.0f*g_fROSqr);

    return kGradient;
}
//----------------------------------------------------------------------------
#endif

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