📄 vertexcollapse.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef VERTEXCOLLAPSE_H
#define VERTEXCOLLAPSE_H
#include "WmlVector3.h"
using namespace Wml;
class VertexCollapse
{
public:
VertexCollapse (int iQuantity, Vector3f*& rakVertex, bool bClosed,
int*& raiMap, int& riEQuantity, int*& raiEdge);
~VertexCollapse ();
protected:
// construct all the records to go into the heap
void InitializeHeap (int iVQuantity, Vector3f* akVertex, bool bClosed);
// Reorganize records to form a heap, an O(N log N) operation
void BuildHeap ();
// Remove the root of the heap, an O(log N) operation. The weights of
// the vertices affected by the removal are updated. The returned value
// is the index of the removed vertex.
int RemoveRoot (Vector3f* akVertex);
// The weight of the heap element at index HIndex has changed. The heap
// array needs to be updated to correctly represent a heap. The update
// is an O(log N) operation.
void Update (int iHIndex, float fWeight);
// weight calculation for vertex triple <V[iM],V[iZ],V[iP]>
float GetWeight (int iM, int iZ, int iP, Vector3f* akVertex);
// create data structures for the polyline
void CollapseVertices (int iVQuantity, Vector3f* akVertex,
int* aiCollapse);
void ComputeEdges (int iVQuantity, bool bClosed, int* aiCollapse,
int* aiMap, int iEQuantity, int* aiEdge);
void ReorderVertices (int iVQuantity, Vector3f*& rakVertex,
int* aiCollapse, int iEQuantity, int* aiEdge);
// Binary tree for heap stored in an array. If P is a parent index, then
// the two child indices are C0 = 2*P+1 and C1 = 2*P+2. If C is a child
// index, then the parent is P = (C-1)/2.
class Record
{
public:
int m_iVIndex; // index of the represented vertex
float m_fWeight; // weight associated with the vertex
int m_iHIndex; // index of this element in the heap array
Record* m_pkLAdj; // heap element for the left-adjacent vertex
Record* m_pkRAdj; // heap element for the right-adjacent vertex
};
int m_iHQuantity;
Record* m_akRecord;
Record** m_apkHeap;
// for debugging
bool IsValid (int iStart, int iFinal);
bool IsValid ();
};
#endif
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