📄 silhouette.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef SILHOUETTE_H
#define SILHOUETTE_H
#include "WmlApplication2.h"
#include "WmlConvexPolyhedron3.h"
#include "WmlMatrix3.h"
#include <vector>
using namespace std;
class Silhouette : public Application2
{
public:
Silhouette ();
virtual ~Silhouette ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnDisplay ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
virtual void OnSpecialKeyDown (int iKey, int iX, int iY);
protected:
void ConstructCube ();
void ProjectPoint (const Vector3f& rkPoint, int& riX, int& riY);
void DrawPolyhedron ();
void DrawTerminator ();
ConvexPolyhedron3f m_kPoly;
Vector3f m_kEye;
vector<Vector3f> m_kTerminator;
Matrix3f m_kRot;
Matrix3f m_kRotXP, m_kRotXM, m_kRotYP, m_kRotYM, m_kProd;
};
#endif
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