📄 spheretessellation.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef SPHERETESSELLATION_H
#define SPHERETESSELLATION_H
#include "WmlApplication2.h"
#include "WmlQuadricSurface.h"
class SphereTessellation : public Application2
{
public:
SphereTessellation ();
virtual ~SphereTessellation ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnDisplay ();
virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);
virtual void OnSpecialKeyDown (int iKey, int iX, int iY);
protected:
void CreatePolyhedron (bool bDeleteOld);
void CreateTetrahedron (QuadricSurfacef::ConvexPolyhedron& rkTetra);
void CreateOctahedron (QuadricSurfacef::ConvexPolyhedron& rkOct);
void ProjectPoint (const Vector3f& rkPoint, int& riX, int& riY) const;
void DrawPolyhedron ();
QuadricSurfacef::ConvexPolyhedron m_kPoly;
Vector3f m_kEye;
Matrix3f m_kRot;
int m_iSteps;
// Inscribed polyhedron is an octahedron if 'true', a tetrahedron if
// 'false'.
bool m_bOctahedron;
// A perspective camera is used if 'true', a parallel camera if 'false'.
bool m_bPerspective;
static Color ms_akColor[4];
};
#endif
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