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📄 bsplineleastsquares.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef BSPLINELEASTSQUARES_H
#define BSPLINELEASTSQUARES_H

#include "WmlApplication.h"
using namespace Wml;

class BSplineLeastSquares : public Application
{
public:
    BSplineLeastSquares ();

    virtual bool OnInitialize ();
    virtual void OnTerminate ();
    virtual void OnIdle ();
    virtual void OnKeyDown (unsigned char ucKey, int iX, int iY);

protected:
    Polyline* OriginalPolyline (int iCtrlQuantity, Vector3d* akCtrl);
    Polyline* ReducedPolyline (int iCtrlQuantity, Vector3d* akCtrl,
        double dFraction);

    NodePtr m_spkScene, m_spkTrnNode;
    int m_iDegree;
};

#endif

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