📄 ssa-dom-thread-2.c
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/* { dg-do compile } */ /* { dg-options "-O2 -fdump-tree-vrp1-stats -fdump-tree-dom1-stats" } */void foo();void bla();void bar();/* In the following two cases, we should be able to thread edge through the loop header. */void thread_entry_through_header (void){ int i; for (i = 0; i < 170; i++) bla ();}void thread_latch_through_header (void){ int i = 0; int first = 1; do { if (first) foo (); first = 0; bla (); } while (i++ < 100);}/* This is a TODO -- it is correct to thread both entry and latch edge through the header, but we do not handle this case yet. */void dont_thread_1 (void){ int i = 0; int first = 1; do { if (first) foo (); else bar (); first = 0; bla (); } while (i++ < 100);}/* Avoid threading in the following two cases, to prevent creating subloops. */void dont_thread_2 (int first){ int i = 0; do { if (first) foo (); else bar (); first = 0; bla (); } while (i++ < 100);}void dont_thread_3 (int nfirst){ int i = 0; int first = 0; do { if (first) foo (); else bar (); first = nfirst; bla (); } while (i++ < 100);}/* Avoid threading in this case, in order to avoid creating loop with multiple entries. */void dont_thread_4 (int a, int nfirst){ int i = 0; int first; if (a) first = 0; else first = 1; do { if (first) foo (); else bar (); first = nfirst; bla (); } while (i++ < 100);}/* { dg-final { scan-tree-dump-times "Jumps threaded: 1" 1 "vrp1"} } *//* { dg-final { scan-tree-dump-times "Jumps threaded: 2" 0 "vrp1"} } *//* { dg-final { scan-tree-dump-times "Jumps threaded: 1" 0 "dom1"} } *//* { dg-final { scan-tree-dump-times "Jumps threaded: 2" 1 "dom1"} } *//* { dg-final { cleanup-tree-dump "dom1" } } *//* { dg-final { cleanup-tree-dump "vrp1" } } */
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