pr34091.c

来自「用于进行gcc测试」· C语言 代码 · 共 176 行

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typedef unsigned int GLenum;typedef unsigned char GLboolean;typedef int GLint;typedef unsigned short GLushort;typedef unsigned int GLuint;typedef float GLfloat;typedef GLushort GLchan;struct gl_texture_image;typedef struct __GLcontextRec GLcontext;typedef void (*FetchTexelFuncC) (const struct gl_texture_image * texImage,				 GLint col, GLint row, GLint img,				 GLchan * texelOut);struct gl_texture_format{};struct gl_texture_image{  GLenum _BaseFormat;  GLboolean _IsPowerOfTwo;  FetchTexelFuncC FetchTexelc;};struct gl_texture_object{  GLenum Target;  GLenum WrapS;  GLenum MinFilter;  GLenum MagFilter;  GLint BaseLevel;  GLint _MaxLevel;  struct gl_texture_image *Image[6][12];};enum _format{    MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, MESA_FORMAT_RGBA,    MESA_FORMAT_RGB, MESA_FORMAT_ALPHA, MESA_FORMAT_LUMINANCE,};typedef void (*texture_sample_func) (GLcontext * ctx,				     const struct gl_texture_object * tObj,				     GLuint n, const GLfloat texcoords[][4],				     const GLfloat lambda[],				     GLchan rgba[][4]);lerp_2d (GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01,	 GLfloat v11){  const GLfloat temp0 = ((v00) + (a) * ((v10) - (v00)));  const GLfloat temp1 = ((v01) + (a) * ((v11) - (v01)));  return ((temp0) + (b) * ((temp1) - (temp0)));}static __inline__ voidlerp_rgba (GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4]){  result[0] = (GLchan) (((a[0]) + (t) * ((b[0]) - (a[0]))) + 0.5);  result[1] = (GLchan) (((a[1]) + (t) * ((b[1]) - (a[1]))) + 0.5);  result[2] = (GLchan) (((a[2]) + (t) * ((b[2]) - (a[2]))) + 0.5);}static __inline__ voidlerp_rgba_2d (GLchan result[4], GLfloat a, GLfloat b, const GLchan t00[4],	      const GLchan t10[4], const GLchan t01[4], const GLchan t11[4]){  result[0] = (GLchan) (lerp_2d (a, b, t00[0], t10[0], t01[0], t11[0]) + 0.5);  result[1] = (GLchan) (lerp_2d (a, b, t00[1], t10[1], t01[1], t11[1]) + 0.5);  result[2] = (GLchan) (lerp_2d (a, b, t00[2], t10[2], t01[2], t11[2]) + 0.5);}static __inline__ voidsample_2d_linear_repeat (GLcontext * ctx,			 const struct gl_texture_object *tObj,			 const struct gl_texture_image *img,			 const GLfloat texcoord[4], GLchan rgba[]){  GLint i0, j0, i1, j1;  GLfloat a, b;  GLchan t00[4], t10[4], t01[4], t11[4];  {  };  img->FetchTexelc (img, i1, j1, 0, t11);  lerp_rgba_2d (rgba, a, b, t00, t10, t01, t11);}sample_2d_nearest_mipmap_linear (GLcontext * ctx,				 const struct gl_texture_object *tObj,				 GLuint n, const GLfloat texcoord[][4],				 const GLfloat lambda[], GLchan rgba[][4]){  GLuint i;  GLint level = linear_mipmap_level (tObj, lambda[i]);  sample_2d_nearest (ctx, tObj, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]);  GLchan t0[4], t1[4];  sample_2d_nearest (ctx, tObj, tObj->Image[0][level], texcoord[i], t0);  sample_2d_nearest (ctx, tObj, tObj->Image[0][level + 1], texcoord[i], t1);}static voidsample_2d_linear_mipmap_linear_repeat (GLcontext * ctx,				       const struct gl_texture_object *tObj,				       GLuint n, const GLfloat texcoord[][4],				       const GLfloat lambda[],				       GLchan rgba[][4]){  GLuint i;  for (i = 0; i < n; i++)    {      GLint level = linear_mipmap_level (tObj, lambda[i]);      if (level >= tObj->_MaxLevel)	{	  GLchan t0[4], t1[4];	  const GLfloat f = ((lambda[i]) - ifloor (lambda[i]));	  sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level],				   texcoord[i], t0);	  sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level + 1],				   texcoord[i], t1);	  lerp_rgba (rgba[i], f, t0, t1);	}    }}static voidsample_lambda_2d (GLcontext * ctx, const struct gl_texture_object *tObj,		  GLuint n, const GLfloat texcoords[][4],		  const GLfloat lambda[], GLchan rgba[][4]){  const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];  GLuint minStart, minEnd;  GLuint magStart, magEnd;  const GLboolean repeatNoBorderPOT = (tObj->WrapS == 0x2901)    && (tImg->_BaseFormat != 0x1900) && tImg->_IsPowerOfTwo;  compute_min_mag_ranges (tObj, n, lambda, &minStart, &minEnd, &magStart,			  &magEnd);  if (minStart < minEnd)    {      const GLuint m = minEnd - minStart;      switch (tObj->MinFilter)	{	case 0x2600:	  if (repeatNoBorderPOT)	    {		case MESA_FORMAT_RGB:		  opt_sample_rgb_2d (ctx, tObj, m, texcoords + minStart,				     ((void *) 0), rgba + minStart);		case MESA_FORMAT_RGBA:		  opt_sample_rgba_2d (ctx, tObj, m, texcoords + minStart,				      ((void *) 0), rgba + minStart);	    }	    {	      sample_nearest_2d (ctx, tObj, m, texcoords + minStart,				 ((void *) 0), rgba + minStart);	    }	  break;	  sample_2d_nearest_mipmap_linear (ctx, tObj, m, texcoords + minStart,					   lambda + minStart,					   rgba + minStart);	case 0x2703:	  if (repeatNoBorderPOT)	    sample_2d_linear_mipmap_linear_repeat (ctx, tObj, m,						   texcoords + minStart,						   lambda + minStart,						   rgba + minStart);	}      switch (tObj->MagFilter)	{		case MESA_FORMAT_RGB:		  opt_sample_rgb_2d (ctx, tObj, m, texcoords + magStart,				     ((void *) 0), rgba + magStart);		  opt_sample_rgba_2d (ctx, tObj, m, texcoords + magStart,				      ((void *) 0), rgba + magStart);                  sample_nearest_2d (ctx, tObj, m, texcoords + magStart,                                     ((void *) 0), rgba + magStart);	}    }}texture_sample_func_swrast_choose_texture_sample_func (const struct gl_texture_object *t){      switch (t->Target)	{	case 0x0DE0:	      return &sample_lambda_2d;	}}

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