📄 odde.h
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// ODDE.h : main header file for the ODDE application
//
#if !defined(AFX_ODDE_H__9753FEA4_B2FD_11D2_9F2A_00C04F79FBFB__INCLUDED_)
#define AFX_ODDE_H__9753FEA4_B2FD_11D2_9F2A_00C04F79FBFB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include <dde.h>
#include "OriginServer.h"
/////////////////////////////////////////////////////////////////////////////
// CODDEApp:
// See ODDE.cpp for the implementation of this class
//
class CODDEApp : public CWinApp
{
public:
CODDEApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CODDEApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CODDEApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
BOOL IsServerRunning() {return m_OriginServer.IsServerRunning();}
BOOL IsServerNotFound() {return m_OriginServer.IsServerNotFound();}
BOOL DoOneTimeDataTransfer();
BOOL DoOpenServer(CWnd *pWnd);
BOOL DoWindowProc(CWnd *pWnd, UINT message, WPARAM wParam, LPARAM lParam);
void OnClose(CWnd *pWnd) {m_OriginServer.On_WM_CLOSE(pWnd->m_hWnd);}
BOOL SendData(int nRows, LPCTSTR lpszWksName, WORD wOrginDDEFormat); // we will have several dataset prepared before hand
void StartRealTimeTransfer(CWnd *pWnd);
void StopRealTimeTransfer(CWnd *pWnd);
void ProcessRealTimeTransfer(int nEventID, CWnd *pWnd);
//IV 04/07/99 t3291 FINISH_MOVE_DDEDEMO_32BIT
BOOL OnCommandString(LPCTSTR lptsrCommand);
//end FINISH_MOVE_DDEDEMO_32BIT
void ToggleUseFloat() {m_bUseFloatDataType = m_bUseFloatDataType? FALSE:TRUE;}
BOOL IsUseFloat() {return m_bUseFloatDataType;}
void ToggleKeepColumnType() {m_bKeepColumnType = m_bKeepColumnType? FALSE:TRUE;}
BOOL IsKeepColumnType() {return m_bKeepColumnType;}
private:
OriginServer m_OriginServer;
//HANDLE m_hData[NUM_DATASETS];
int m_nTimerID;
int m_nTimerRate;
BOOL m_bUseFloatDataType;
BOOL m_bKeepColumnType;
public:
CString m_strCmdLine;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ODDE_H__9753FEA4_B2FD_11D2_9F2A_00C04F79FBFB__INCLUDED_)
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