📄 subsequentlyprocessgetntree.c
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/*------------------------------------------------------------------------------*
* File Name: SubsequentlyProcessGetNTree.c *
* Creation: GJL 6/24/2003 *
* Purpose: Origin C file containing GetNBox example codes. *
* Copyright (c) OriginLab Corp. 2003-2007 *
* All Rights Reserved *
*------------------------------------------------------------------------------*/
#include <Origin.h>
#include <GetNBox.h>
void SubsequentlyProcessGetNTree()
{
// Use GETN_TREE macro to declare a tree for a Tree style GetN dialog
GETN_TREE(tr)
// Add a numeric edit box node named Days having caption "Enter Days:"
// initialized to numeric value 0
GETN_NUM(Days, "Enter Days:", 0)
// Add a numeric edit box node named Hours having caption "Enter Hours:"
// initialized to numeric value 0
GETN_NUM(Hours, "Enter Hours:", 0)
// Add a numeric edit box node named Minutes having caption "Enter Minutes:"
// initialized to numeric value 0
GETN_NUM(Minutes, "Enter Minutes:", 0)
// Add a numeric edit box node named Seconds having caption "Enter Seconds:"
// initialized to numeric value 0
GETN_NUM(Seconds, "Enter Seconds:", 0)
// Open GetNBox dialog passing GetN tree name tr and having dialog title
// "Compute Elapsed Seconds"
if( GetNBox(tr, "Compute Elapsed Seconds") ) // If user clicks OK GetNBox function returns true
{
// Process GetN tree values computing elapsed seconds
if( ComputeElapsedSeconds(tr) ) // If elapsed seconds computation is successful...
printf("%g Days + %g Hours + %g Minutes + %g Seconds = %g Seconds\n",
tr.Days.dVal,
tr.Hours.dVal,
tr.Minutes.dVal,
tr.Seconds.dVal,
tr.ElapsedSeconds.dVal
); // Output elapsed seconds
}
// Else if user clicks Cancel button GetNBox function returns false so do not process
}
// Function to process an input GetN tree named tr computing elapsed seconds from nodes Days,
// Hours, Minutes, and Seconds and storing result in newly created node named ElapsedSeconds
bool ComputeElapsedSeconds(TreeNode &tr)
{
tr.ElapsedSeconds.dVal = tr.Days.dVal * 24 * 60 * 60 +
tr.Hours.dVal * 60 * 60 +
tr.Minutes.dVal * 60 +
tr.Seconds.dVal;
return true;
}
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