📄 sendframewnd.h
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#if !defined(AFX_SENDFRAMEWND_H__4CED9533_A41F_4B75_8F07_EAAF2BDD1271__INCLUDED_)
#define AFX_SENDFRAMEWND_H__4CED9533_A41F_4B75_8F07_EAAF2BDD1271__INCLUDED_
#include "GUILIB\HEADER\GuiContainer.h" // Added by ClassView
#include "SCCSendEdit.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SendFrameWnd.h : header file
//
#include "GUILIB\HEADER\guicontrolbar.h"
#include "GUILIB\HEADER\GuiMiniTool.h" // Added by ClassView
/////////////////////////////////////////////////////////////////////////////
// CSendFrameWnd window
class CSendFrameWnd : public CGuiControlBar
{
// Construction
public:
CSendFrameWnd();
// Attributes
public:
// Operations
public:
CSCCSendEdit m_xrec;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSendFrameWnd)
//}}AFX_VIRTUAL
// Implementation
public:
void SaveConfig();
void DrawLnCol(int nLine,int nCol);
BOOL CreateX(LPCTSTR str,CWnd* pf,UINT unID,DWORD dwstyle=WS_CHILD|WS_VISIBLE);
virtual ~CSendFrameWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CSendFrameWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_XRICHEDIT_MSG
DECLARE_MESSAGE_MAP()
private:
CGuiContainer m_cntr;
CGuiMiniTool m_mini;
void RecvSendWnd(WPARAM wParam, LPARAM lParam);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SENDFRAMEWND_H__4CED9533_A41F_4B75_8F07_EAAF2BDD1271__INCLUDED_)
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