📄 d3dhal.h
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//
// DrawPrimitives2 triangle primitives
//
typedef struct _D3DHAL_DP2TRIANGLELIST
{
WORD wVStart;
} D3DHAL_DP2TRIANGLELIST, *LPD3DHAL_DP2TRIANGLELIST;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST
{
WORD wV1;
WORD wV2;
WORD wV3;
WORD wFlags;
} D3DHAL_DP2INDEXEDTRIANGLELIST, *LPD3DHAL_DP2INDEXEDTRIANGLELIST;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST2
{
WORD wV1;
WORD wV2;
WORD wV3;
} D3DHAL_DP2INDEXEDTRIANGLELIST2, *LPD3DHAL_DP2INDEXEDTRIANGLELIST2;
typedef struct _D3DHAL_DP2TRIANGLESTRIP
{
WORD wVStart;
} D3DHAL_DP2TRIANGLESTRIP, *LPD3DHAL_DP2TRIANGLESTRIP;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLESTRIP
{
WORD wV[3];
} D3DHAL_DP2INDEXEDTRIANGLESTRIP, *LPD3DHAL_DP2INDEXEDTRIANGLESTRIP;
typedef struct _D3DHAL_DP2TRIANGLEFAN
{
WORD wVStart;
} D3DHAL_DP2TRIANGLEFAN, *LPD3DHAL_DP2TRIANGLEFAN;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLEFAN
{
WORD wV[3];
} D3DHAL_DP2INDEXEDTRIANGLEFAN, *LPD3DHAL_DP2INDEXEDTRIANGLEFAN;
typedef struct _D3DHAL_DP2TRIANGLEFAN_IMM
{
DWORD dwEdgeFlags;
} D3DHAL_DP2TRIANGLEFAN_IMM, *LPD3DHAL_DP2TRIANGLEFAN_IMM;
//
// DrawPrimitives2 Renderstate changes
//
typedef struct _D3DHAL_DP2RENDERSTATE
{
D3DRENDERSTATETYPE RenderState;
union
{
D3DVALUE dvState;
DWORD dwState;
};
} D3DHAL_DP2RENDERSTATE, *LPD3DHAL_DP2RENDERSTATE;
typedef struct _D3DHAL_DP2TEXTURESTAGESTATE
{
WORD wStage;
WORD TSState;
DWORD dwValue;
} D3DHAL_DP2TEXTURESTAGESTATE, *LPD3DHAL_DP2TEXTURESTAGESTATE;
typedef struct _D3DHAL_DP2VIEWPORTINFO
{
DWORD dwX;
DWORD dwY;
DWORD dwWidth;
DWORD dwHeight;
} D3DHAL_DP2VIEWPORTINFO, *LPD3DHAL_DP2VIEWPORTINFO;
typedef struct _D3DHAL_DP2WINFO
{
D3DVALUE dvWNear;
D3DVALUE dvWFar;
} D3DHAL_DP2WINFO, *LPD3DHAL_DP2WINFO;
typedef struct _D3DHAL_DP2SETPALETTE
{
DWORD dwPaletteHandle;
DWORD dwPaletteFlags;
DWORD dwSurfaceHandle;
} D3DHAL_DP2SETPALETTE, *LPD3DHAL_DP2SETPALETTE;
typedef struct _D3DHAL_DP2UPDATEPALETTE
{
DWORD dwPaletteHandle;
WORD wStartIndex;
WORD wNumEntries;
} D3DHAL_DP2UPDATEPALETTE, *LPD3DHAL_DP2UPDATEPALETTE;
typedef struct _D3DHAL_DP2SETRENDERTARGET
{
DWORD hRenderTarget;
DWORD hZBuffer;
} D3DHAL_DP2SETRENDERTARGET, *LPD3DHAL_DP2SETRENDERTARGET;
#if(DIRECT3D_VERSION >= 0x0700)
// Values for dwOperations in the D3DHAL_DP2STATESET
#define D3DHAL_STATESETBEGIN 0
#define D3DHAL_STATESETEND 1
#define D3DHAL_STATESETDELETE 2
#define D3DHAL_STATESETEXECUTE 3
#define D3DHAL_STATESETCAPTURE 4
typedef struct _D3DHAL_DP2STATESET
{
DWORD dwOperation;
DWORD dwParam; // State set handle passed with D3DHAL_STATESETBEGIN,
// D3DHAL_STATESETEXECUTE, D3DHAL_STATESETDELETE
// D3DHAL_STATESETCAPTURE
D3DSTATEBLOCKTYPE sbType; // Type use with D3DHAL_STATESETBEGIN/END
} D3DHAL_DP2STATESET, *LPD3DHAL_DP2STATESET;
//
// T&L Hal specific stuff
//
typedef struct _D3DHAL_DP2ZRANGE
{
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ;
} D3DHAL_DP2ZRANGE, *LPD3DHAL_DP2ZRANGE;
typedef D3DMATERIAL7 D3DHAL_DP2SETMATERIAL, *LPD3DHAL_DP2SETMATERIAL;
// Values for dwDataType in D3DHAL_DP2SETLIGHT
#define D3DHAL_SETLIGHT_ENABLE 0
#define D3DHAL_SETLIGHT_DISABLE 1
// If this is set, light data will be passed in after the
// D3DLIGHT7 structure
#define D3DHAL_SETLIGHT_DATA 2
typedef struct _D3DHAL_DP2SETLIGHT
{
DWORD dwIndex;
DWORD dwDataType;
} D3DHAL_DP2SETLIGHT, *LPD3DHAL_DP2SETLIGHT;
typedef struct _D3DHAL_DP2SETCLIPPLANE
{
DWORD dwIndex;
D3DVALUE plane[4];
} D3DHAL_DP2SETCLIPPLANE, *LPD3DHAL_DP2SETCLIPPLANE;
typedef struct _D3DHAL_DP2CREATELIGHT
{
DWORD dwIndex;
} D3DHAL_DP2CREATELIGHT, *LPD3DHAL_DP2CREATELIGHT;
typedef struct _D3DHAL_DP2SETTRANSFORM
{
D3DTRANSFORMSTATETYPE xfrmType;
D3DMATRIX matrix;
} D3DHAL_DP2SETTRANSFORM, *LPD3DHAL_DP2SETTRANSFORM;
typedef struct _D3DHAL_DP2EXT
{
DWORD dwExtToken;
DWORD dwSize;
} D3DHAL_DP2EXT, *LPD3DHAL_DP2EXT;
typedef struct _D3DHAL_DP2TEXBLT
{
DWORD dwDDDestSurface;// dest surface
DWORD dwDDSrcSurface; // src surface
POINT pDest;
RECTL rSrc; // src rect
DWORD dwFlags; // blt flags
} D3DHAL_DP2TEXBLT, *LPD3DHAL_DP2TEXBLT;
typedef struct _D3DHAL_DP2SETPRIORITY
{
DWORD dwDDSurface;
DWORD dwPriority;
} D3DHAL_DP2SETPRIORITY, *LPD3DHAL_DP2SETPRIORITY;
#endif /* DIRECT3D_VERSION >= 0x0700 */
typedef struct _D3DHAL_DP2CLEAR
{
// dwFlags can contain D3DCLEAR_TARGET, D3DCLEAR_ZBUFFER, and/or D3DCLEAR_STENCIL
DWORD dwFlags; // in: surfaces to clear
DWORD dwFillColor; // in: Color value for rtarget
D3DVALUE dvFillDepth; // in: Depth value for Z buffer (0.0-1.0)
DWORD dwFillStencil; // in: value used to clear stencil buffer
RECT Rects[1]; // in: Rectangles to clear
} D3DHAL_DP2CLEAR, *LPD3DHAL_DP2CLEAR;
#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DHAL_DP2SETTEXLOD
{
DWORD dwDDSurface;
DWORD dwLOD;
} D3DHAL_DP2SETTEXLOD, *LPD3DHAL_DP2SETTEXLOD;
#endif /* DIRECT3D_VERSION >= 0x0700 */
typedef struct _D3DHAL_DRAWPRIMITIVES2DATA {
ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags; // in: flags
DWORD dwVertexType; // in: vertex type
LPDDRAWI_DDRAWSURFACE_LCL lpDDCommands; // in: vertex buffer command data
DWORD dwCommandOffset; // in: offset to start of vertex buffer commands
DWORD dwCommandLength; // in: number of bytes of command data
union
{ // based on D3DHALDP2_USERMEMVERTICES flag
LPDDRAWI_DDRAWSURFACE_LCL lpDDVertex;// in: surface containing vertex data
LPVOID lpVertices; // in: User mode pointer to vertices
};
DWORD dwVertexOffset; // in: offset to start of vertex data
DWORD dwVertexLength; // in: number of vertices of vertex data
DWORD dwReqVertexBufSize; // in: number of bytes required for the next vertex buffer
DWORD dwReqCommandBufSize; // in: number of bytes required for the next commnand buffer
LPDWORD lpdwRStates; // in: Pointer to the array where render states are updated
union
{
DWORD dwVertexSize; // in: Size of each vertex in bytes
HRESULT ddrval; // out: return value
};
DWORD dwErrorOffset; // out: offset in lpDDCommands to
// first D3DHAL_COMMAND not handled
} D3DHAL_DRAWPRIMITIVES2DATA, *LPD3DHAL_DRAWPRIMITIVES2DATA;
// Indicates that the lpVertices field in the DrawPrimitives2 data is
// valid, i.e. user allocated memory.
#define D3DHALDP2_USERMEMVERTICES 0x00000001L
// Indicates that the command buffer and vertex buffer are a system memory execute buffer
// resulting from the use of the Execute buffer API.
#define D3DHALDP2_EXECUTEBUFFER 0x00000002L
// The swap flags indicate if it is OK for the driver to swap the submitted buffers with new
// buffers and asyncronously work on the submitted buffers.
#define D3DHALDP2_SWAPVERTEXBUFFER 0x00000004L
#define D3DHALDP2_SWAPCOMMANDBUFFER 0x00000008L
// The requested flags are present if the new buffers which the driver can allocate need to be
// of atleast a given size. If any of these flags are set, the corresponding dwReq* field in
// D3DHAL_DRAWPRIMITIVES2DATA will also be set with the requested size in bytes.
#define D3DHALDP2_REQVERTEXBUFSIZE 0x00000010L
#define D3DHALDP2_REQCOMMANDBUFSIZE 0x00000020L
// These flags are set by the driver upon return from DrawPrimitives2 indicating if the new
// buffers are not in system memory.
#define D3DHALDP2_VIDMEMVERTEXBUF 0x00000040L
#define D3DHALDP2_VIDMEMCOMMANDBUF 0x00000080L
// Used by the driver to ask runtime to parse the execute buffer
#define D3DERR_COMMAND_UNPARSED MAKE_DDHRESULT(3000)
typedef DWORD (CALLBACK *LPD3DHAL_CLEAR2CB) (LPD3DHAL_CLEAR2DATA);
typedef DWORD (CALLBACK *LPD3DHAL_VALIDATETEXTURESTAGESTATECB)(LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA);
typedef DWORD (CALLBACK *LPD3DHAL_DRAWPRIMITIVES2CB) (LPD3DHAL_DRAWPRIMITIVES2DATA);
typedef struct _D3DHAL_CALLBACKS3
{
DWORD dwSize; // size of struct
DWORD dwFlags; // flags for callbacks
LPD3DHAL_CLEAR2CB Clear2;
LPVOID lpvReserved;
LPD3DHAL_VALIDATETEXTURESTAGESTATECB ValidateTextureStageState;
LPD3DHAL_DRAWPRIMITIVES2CB DrawPrimitives2;
} D3DHAL_CALLBACKS3;
typedef D3DHAL_CALLBACKS3 *LPD3DHAL_CALLBACKS3;
#define D3DHAL_CALLBACKS3SIZE sizeof(D3DHAL_CALLBACKS3)
// bit definitions for D3DHAL
#define D3DHAL3_CB32_CLEAR2 0x00000001L
#define D3DHAL3_CB32_RESERVED 0x00000002L
#define D3DHAL3_CB32_VALIDATETEXTURESTAGESTATE 0x00000004L
#define D3DHAL3_CB32_DRAWPRIMITIVES2 0x00000008L
/* --------------------------------------------------------------
* Texture stage renderstate mapping definitions.
*
* 256 renderstate slots [256, 511] are reserved for texture processing
* stage controls, which provides for 8 texture processing stages each
* with 32 DWORD controls.
*
* The renderstates within each stage are indexed by the
* D3DTEXTURESTAGESTATETYPE enumerants by adding the appropriate
* enumerant to the base for a given texture stage.
*
* Note, "state overrides" bias the renderstate by 256, so the two
* ranges overlap. Overrides are enabled for exebufs only, so all
* this means is that Texture3 cannot be used with exebufs.
*/
/*
* Base of all texture stage state values in renderstate array.
*/
#define D3DHAL_TSS_RENDERSTATEBASE 256UL
/*
* Maximum number of stages allowed.
*/
#define D3DHAL_TSS_MAXSTAGES 8
/*
* Number of state DWORDS per stage.
*/
#define D3DHAL_TSS_STATESPERSTAGE 64
/*
* Texture handle's offset into the 32-DWORD cascade state vector
*/
#define D3DTSS_TEXTUREMAP 0
/* --------------------------------------------------------------
* Flags for the data parameters.
*/
/*
* SceneCapture()
* This is used as an indication to the driver that a scene is about to
* start or end, and that it should capture data if required.
*/
#define D3DHAL_SCENE_CAPTURE_START 0x00000000L
#define D3DHAL_SCENE_CAPTURE_END 0x00000001L
/*
* Execute()
*/
/*
* Use the instruction stream starting at dwOffset.
*/
#define D3DHAL_EXECUTE_NORMAL 0x00000000L
/*
* Use the optional instruction override (diInstruction) and return
* after completion. dwOffset is the offset to the first primitive.
*/
#define D3DHAL_EXECUTE_OVERRIDE 0x00000001L
/*
* GetState()
* The driver will get passed a flag in dwWhich specifying which module
* the state must come from. The driver then fills in ulArg[1] with the
* appropriate value depending on the state type given in ddState.
*/
/*
* The following are used to get the state of a particular stage of the
* pipeline.
*/
#define D3DHALSTATE_GET_TRANSFORM 0x00000001L
#define D3DHALSTATE_GET_LIGHT 0x00000002L
#define D3DHALSTATE_GET_RENDER 0x00000004L
/* --------------------------------------------------------------
* Return values from HAL functions.
*/
/*
* The context passed in was bad.
*/
#define D3DHAL_CONTEXT_BAD 0x000000200L
/*
* No more contexts left.
*/
#define D3DHAL_OUTOFCONTEXTS 0x000000201L
/*
* Execute() and ExecuteClipped()
*/
/*
* Executed to completion via early out.
* (e.g. totally clipped)
*/
#define D3DHAL_EXECUTE_ABORT 0x00000210L
/*
* An unhandled instruction code was found (e.g. D3DOP_TRANSFORM).
* The dwOffset parameter must be set to the offset of the unhandled
* instruction.
*
* Only valid from Execute()
*/
#define D3DHAL_EXECUTE_UNHANDLED 0x00000211L
// typedef for the Callback that the drivers can use to parse unknown commands
// passed to them via the DrawPrimitives2 callback. The driver obtains this
// callback thru a GetDriverInfo call with GUID_D3DParseUnknownCommandCallback
// made by ddraw somewhere around the initialization time.
typedef HRESULT (CALLBACK *PFND3DPARSEUNKNOWNCOMMAND) (LPVOID lpvCommands,
LPVOID *lplpvReturnedCommand);
#define D3DRENDERSTATE_EVICTMANAGEDTEXTURES 61 // DDI render state only to Evict textures
#define D3DRENDERSTATE_SCENECAPTURE 62 // DDI only to replace SceneCapture
#endif /* _D3DHAL_H */
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