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<HTML><HEAD><TITLE>tclOSAScript -- OSA</TITLE></HEAD><BODY BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#FF0000" ALINK="#00FF00"><H2 ALIGN="CENTER">TclAppleScript Extension Command</H2><H3>NAME</H3><DL><DT>AppleScript - Communicate with the AppleScript OSA component to run	AppleScripts from Tcl.</DL><H3>SYNOPSIS</H3><DL><DT><B>AppleScript <A NAME="compile">compile</A> </B><I>?-flag value?</I> <I>scriptData1 	   ?ScriptData2 ...?</I><I>componentName</I><BR><B>AppleScript <A NAME="decompile">decompile</A></B> <I>scriptName</I><BR><B>AppleScript <A NAME="delete">delete</A> </B><I>what scriptName</I><BR><B>AppleScript <A NAME="execute">execute</A> </B><I>?flags value?</I> <I>scriptData1 	?scriptData2 ...?</I><BR><B>AppleScript <A NAME="info">info</A> </B><I>what</I><BR><B>AppleScript <A NAME="load">load</A></B> <I>?flag value? fileName</I><BR><B>AppleScript <A NAME="run">run</A></B> <I>?flag value?</I>		    <I>scriptName</I><BR><B>AppleScript <A NAME="store">store</A></B> <I>?flag value? scriptName fileName</I><BR></DL><H3>DESCRIPTION</H3><DL><DT>This command is used to communicate with the AppleScript OSA component.  You can <A HREF="#compile"><B>compile</B></A> scripts, <A HREF="#run"><B>run</B></A> compiled scripts, <A HREF="#execute"><B>execute</B></A> script data (i.e.  compile and run at a blow).  You can get script data from a compiled script (<A HREF="#decompile"><B>decompile</B></A> it), and you can <A HREF="#load"><B>load</B></A> a compiled script from the scpt resource of a file, or <A HREF="store"><B>store</B></A> one to a scpt resource.  You can also get <A HREF="#info"><B>info</B></A> on the currently available scripts and contexts.  It has the general form<DL><DT><P><I>AppleScript option ?arg arg ...?</I><P></DL>The possible sub-commands are:<P><DL>	<DT>	<I>AppleScript</I> <A NAME="compile"><B>compile</A> </B><I>?-flag value?</I> <I>scriptData1 	   ?ScriptData2 ...?</I>	<BR>		<DD>        The scriptData 	elements are concatenated (with a space between each), and	sent to AppleScript        for compilation.  There is no limitation on the size of 	the scriptData, beyond the available memory of the Wish interpreter.  	<P>	If the compilation is successful, then the command will return a token 	that you can pass to the <A HREF="#run">"run"</A> subcommand.  If the 	compilation fails, then the return value will be the error message from 	AppleScript, and the pertinent line of code, with an "_" to indicate 	the place where it thinks the error occured.	<P>	The 	compilation is controlled by flag value pairs.  The available flags 	are:	<P>	<DL>		<DT>		<A NAME="first compile switch"><B>-augment Boolean</B></A>		<DD>		To be used in concert with the <A HREF="#-context">-context</A> flag.  		If augment is yes, 		then the scriptData augments the handlers and data already in the 		script context.  If augment is no, then the scriptData replaces the 		data and handlers already in the context.  The default is yes.  		<P>				<!-- I'm leaving this flag out for now, since I can't seem to get the		     AE manager to obey it.  Even when I hard code the value, applications		     still switch to the foreground.  Oh, well...		     		<DT>		<B>-canswitch Boolean  </B>		<DD>		 If yes, then applications activated by the code in scriptData will 		 be allowed to switch to the foreground.  If no, then they will use 		 the notification manager to indicate they need attention (this 		 usually means they blink the Finder icon, and put a check in the 		 application's entry in the Finder menu). 		 -->		 		<DT>		<B><A NAME="-context">-context</A> Boolean</B>		<DD> 		This flag causes the code given in the scriptData to be compiled 		into a "context".  In AppleScript, this is the equivalent of creating an Tcl 		Namespace.  The command in this case returns the name of the context as 		the its result, rather than a compiled script name.		<P>		You can store data and procedures (aka 		handlers) in a script context.  Then later, you can 		run other scripts in this context, and they will see all the data and 		handlers that were set up with this command.  You do this by passing the		name of this context to the -context flag of the run or execute subcommands.		<P>		Unlike the straight compile command, the code compiled into a 		script context is run immediatly, when it is compiled, to set up the context.		<DT>		<P>		<B>-name string</B> 		<DD>		Use <I>string</I> as the name of the script or script context.  If there is 		already a script 		of this name, it will be discarded.  The same is true with script 		contexts, unless the <I>-augment</I> flag is true.  If no name is provided, then a 		unique name will be created for you.		<DT>		<P>		<B>-parent contextName  </B>		<DD>		This flag is also to be used in conjunction with the <A HREF="#-context">-context</A> flag.  		<I>contextName</I> must be the name of a compiled script context.  Then 		the new script context will inherit the data and handlers from the 		parent context.	</DL>	<P>	<DT>	<I>AppleScript</I> <B><A NAME="decompile">decompile</A></B> <I>scriptName</I>	<BR>	<DD>	This decompiles the script data compiled into the script scriptName,	and returns the source code. 	<P>	<DT>	<I>AppleScript</I> <B><A NAME="delete">delete</A> </B><I>what scriptName</I>	<BR>	<DD>	This deletes contexts or script data.  The allowed values for "what" are:	<P>	<DL>	    <DT>		<P>	    <B>context</B>	    <DD>	    This deletes the context scriptName,	    and frees up all the resources associated with it. 	    <DT>		<P>	    <B>script</B>	    <DD>	    This deletes the script data compiled into the script scriptName,	    and frees up all the resources associated with it. 	</DL>	<P>	<DT>	<I>AppleScript</I> <B><A NAME="execute">execute</A> </B><I>?flags value?</I> <I>scriptData1 	?scriptData2 ...?</I>	<BR>	<DD>	This compiles and runs the script in scriptData (concatenating first), and 	returns the results of the script execution.  It is the same as doing 	<I>compile</I> and then <I>run</I>, except that the compiled script is 	immediately discarded.   <P>	<DT>	<I>AppleScript</I> <B><A NAME="info">info</A> </B><I>what</I>	<DD>	This gives info on the connection.  The allowed values for "what" are:	<P>	<DL>	    <DT>		<P>	    <B>contexts </B> <I>?pattern?</I>	    <DD>	    This gives the list of the script contexts that have been.            If <I>pattern</I> is given, it only reports the contexts 	    that match this pattern.	    <DT>	<!--	<P>	    <B>language</B>	    <DD>	    Returns the language of this OSA component	    <DT>        -->		<P>	    <B>scripts</B> <I>?pattern?</I>	    <DD>	    This returns a list of the scripts that have been compiled in the 	    current connection.  If <I>pattern</I> is given, it only reports the 	    script names that match this pattern.	</DL>	<P>	<DT>	<I>AppleScript</I> <B><A NAME="load">load</A></B> <I>?flag value? fileName</I>	<DD>	This loads compiled script data from a resource of type 'scpt' in the 	file fileName, and returns a token for the script data.  As with the 	<I>compile</I> command, the script is not actually executed.  Note that all 	scripts compiled with Apple's "Script Editor" are stored as script	contexts.  However, unlike with the "<I>compile -context</I>" command, the <I>load</I> 	command does not run these scripts automatically.  If you want to set up 	the handlers contained in the loaded script, you must run it manually. 	<P>	<I>load</I> takes the following flags:	<P>	<DL>	    <DT>	    <B>-rsrcname string</B>	    <DD>	    load a named resource of type 'scpt' using the rsrcname 	    flag.	    <DT>		<P>	    <B>-rsrcid integer</B>	    <DD>	    load a resource by number with the rsrcid flag.  	</DL>	<DD>	<P>	If neither the <I>rsrcname</I> nor the <I>rsrcid</I> flag is provided, then the load 	command defaults to -rsrcid = 128.  This is the resource in which 	Apple's Script Editor puts the script data when it writes out a 	compiled script.	<P>	<DT>	<I>AppleScript</I> <B><A NAME="run">run</A></B> <I>?flag value?</I> <I>scriptName</I>	<DD>	This runs the script which was previously compiled into <I>scriptName</I>.  If the script  	runs successfully, the command returns the return value for this command, 	coerced to a text string.  	If there is an error in 	the script execution, then it returns the error result from the 	scripting component.  It accepts the following flag:      <DL>        <DT>		<P>		<B>-context contextName</B>		<DD> 		<I>contextName</I> must be a context created by a previous call to <I>compile</I> with 		the -<I>context</I> flag set.  This flag causes the code given in the 		<I>scriptData</I> to be run in this "context".  It will see all the data and 		handlers that were set up previously.   <!-- <DT>		<B>-canswitch Boolean  </B>		<DD>		If yes, then applications activated by the code 		in scriptData will be allowed to switch to the foreground.  If no, then 		they will use the notification manager to indicate they need attention 		(this usually means they blink the Finder icon, and put a check in the 		application's entry in the Finder menu). -->		    </DL>   <P>	<DT>	<I>AppleScript </I> <B> <A NAME="store">store</A></B> <I>?flag value? scriptName fileName</I>	<DD>	This stores a compiled script or script context into a resource of type 'scpt' in the 	file fileName.  	<P>	store takes the following flags:	<P>	<DL>	    <DT>	    <B>-rsrcname string</B>	    <DD>	    store to a named resource of type 'scpt' using the rsrcname 	    flag.	    <DT>		<P>	    <B>-rsrcid integer</B>	    <DD>	    store to a numbered resource with the rsrcid flag.  	</DL>	<P>	<DD>	If neither the rsrcname nor the rsrcid flag is provided, then the load 	command defaults to -rsrcid = 128.  Apple's Script Editor can read in files written by 	tclOSAScript with this setting of the <I>-rsrcid</I> flag.</DL></DL><H2>Notes:</H2>The AppleScript command is a stopgap command to fill the place of exec    on the Mac.  It is not a supported command, and will likely change    as we broaden it to allow communication with other OSA languages.<H2>See Also:</H2></BODY></HTML>

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