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📄 playmenupanel.as

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//*************************class PlayMenu*****************
// import hint class
import pssclasses.hint.*;
// import interface
import pssclasses.playmenu.interfaces.*;
// package classes
import pssclasses.playmenu.*;
class PlayMenuPanel extends BasisMenuAction implements Interface_PlayMenu {
	//******************define variables******************
	// ***********privare var __this:MovieClip from super class************
	private var colorActivMC:MovieClip;
	private var colorPassiveMC:MovieClip;
	//play button
	private var playButtonMC:MovieClip;
	private var pbActivColorHolderMC:MovieClip;
	private var pbActivColorMC:MovieClip;
	//white bliks whiteTop_mc whiteBottom_mc
	private var whiteTop:MovieClip;
	private var whiteBottom:MovieClip;
	//next button
	private var nextButtonMC:MovieClip;
	//big
	private var nextBigActivColorHolderMC:MovieClip;
	private var nextBigActivColorMC:MovieClip;
	//small
	private var nextSmallActivColorHolderMC:MovieClip;
	private var nextSmallActivColorMC:MovieClip;
	//previous button
	private var prevButtonMC:MovieClip;
	//big
	private var prevBigActivColorHolderMC:MovieClip;
	private var prevBigActivColorMC:MovieClip;
	//small
	private var prevSmallActivColorHolderMC:MovieClip;
	private var prevSmallActivColorMC:MovieClip;
	// half activ values
	private static var halfActivOffset:Number = 80;
	// handCursor
	private static var handCursorBehave:Boolean = false;
	//PlayMenu holder
	private var MENUHOLDER:MovieClip;
	//if browser or play panel
	private var PLAYPANELBEHAVE:Boolean = false;
	// block
	private var BLOCK:Boolean = false;
	private var NEXTOUT:Boolean = false;
	private var PREVOUT:Boolean = false;
	private var PLAYOUT:Boolean = false;
	//desable hint after first clik
	private static var disablePlayHint:Boolean = false;
	private static var disableNextHint:Boolean = false;
	private static var disablePrevHint:Boolean = false;
	private var PlayHint:String;
	//******************define metods******************
	private function PlayMenuPanel() {
		// *******************define PlayButton  movies************************
		playButtonMC = __this.playBut_mc;
		//activ color holder
		pbActivColorHolderMC = playButtonMC.colorActiv_mc;
		//activ color
		pbActivColorMC = pbActivColorHolderMC.color_mc;
		//white bliks
		whiteTop = __this.playBut_mc.whiteTop_mc;
		whiteBottom = __this.playBut_mc.whiteBottom_mc;
		// ******end**********define PlayButton  movies************************
		// *******************define NextButton  movies************************
		nextButtonMC = __this.nextBut_mc;
		//big arrow activ color holder
		nextBigActivColorHolderMC = nextButtonMC.bigArrow_mc.colorActiv_mc;
		//big arrow activ color
		nextBigActivColorMC = nextBigActivColorHolderMC.color_mc;
		//small arrow activ color holder
		nextSmallActivColorHolderMC = nextButtonMC.smallArrow_mc.colorActiv_mc;
		//small arrow activ color
		nextSmallActivColorMC = nextSmallActivColorHolderMC.color_mc;
		// ******end**********define NextButton  movies************************
		//**********************define previous button*****************
		prevButtonMC = __this.prevBut_mc;
		//big arrow activ color holder
		prevBigActivColorHolderMC = prevButtonMC.bigArrow_mc.colorActiv_mc;
		//big arrow activ color
		prevBigActivColorMC = prevBigActivColorHolderMC.color_mc;
		//small arrow activ color holder
		prevSmallActivColorHolderMC = prevButtonMC.smallArrow_mc.colorActiv_mc;
		//small arrow activ color
		prevSmallActivColorMC = prevSmallActivColorHolderMC.color_mc;
		//*******end***********define previous button*****************
		//*****super  set activcolor PlayButt
		setActiveColor(pbActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor NextBigButt
		setActiveColor(nextBigActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor NextSmallButt
		setActiveColor(nextSmallActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor PrevBigButt
		setActiveColor(prevBigActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor PrevSmallButt
		setActiveColor(prevSmallActivColorMC, activColor, activColorAlpha);
		// ***********************set play menu to passive*********************
		//***super    playButton
		setToPacive(pbActivColorHolderMC, halfActivOffset);
		//***super   nextButton big arrow
		setToPacive(nextBigActivColorHolderMC, 0);
		//***super   nextButton small arrow
		setToPacive(nextSmallActivColorHolderMC, 0);
		//***super   PrevButton big arrow
		setToPacive(prevBigActivColorHolderMC, 0);
		//***super   PrevButton small arrow
		setToPacive(prevSmallActivColorHolderMC, 0);
		// ******end*************set play menu to passive*********************
	}
	//******************set new Color***************
	public function setNewColor():Void {
		activColor = _global.ActivColor;
		//*****super  set activcolor PlayButt
		setActiveColor(pbActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor NextBigButt
		setActiveColor(nextBigActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor NextSmallButt
		setActiveColor(nextSmallActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor PrevBigButt
		setActiveColor(prevBigActivColorMC, activColor, activColorAlpha);
		//*****super  set activcolor PrevSmallButt
		setActiveColor(prevSmallActivColorMC, activColor, activColorAlpha);
	}
	// *******************valuet place Play menu. if Menu placed into browser or playpanel*******************
	public function setPlace(inPanel:Boolean):Void {
		// if inPanel==true playmenu is into slide show panel else playmenu is place into browser
		if (inPanel) {
			initSladShowBehave();
		} else {
			initBrowserBehave();
		}
		//*************************set mouse Event****************************
		setRolRollOutMouseEvent();
		//******end***************set mouse Event****************************
	}
	//******************************Into slideshove panel*************************
	private function initSladShowBehave():Void {
		MENUHOLDER = __this._parent;
		PLAYPANELBEHAVE = true;
	}
	//******************************Into browser*************************
	private function initBrowserBehave():Void {
		MENUHOLDER = __this._parent._parent;
		PLAYPANELBEHAVE = false;
	}
	// *******END******valuet place Play menu. if Menu placed into browser or playpanel*******************
	//****************************************Activ or Passive *************************************
	public function activBehave(isActiv:Boolean):Void {
		if (isActiv) {
			//trace(MENUHOLDER+"_______________ACTIV")
			killPassive();
		} else {
			//trace(MENUHOLDER+"_______________PASSIVE")
			killActiv();
		}
	}
	private function killActiv():Void {
		// ***********************set play menu to passive*********************
		//***super   playButton
		setToPacive(pbActivColorHolderMC, 0);
		//***super   nextButton big arrow
		setToPacive(nextBigActivColorHolderMC, 0);
		//***super   nextButton small arrow
		setToPacive(nextSmallActivColorHolderMC, 0);
		//***super   PrevButton big arrow
		setToPacive(prevBigActivColorHolderMC, 0);
		//***super   PrevButton small arrow
		setToPacive(prevSmallActivColorHolderMC, 0);
	}
	private function killPassive():Void {
		// ***********************set play menu to activ*********************
		//***super   playButton
		setToActiv(pbActivColorHolderMC, 80);
	}
	//********end****************************Activ or Passive *************************************
	//************************************Mouse event register************************************
	private function setRolRollOutMouseEvent():Void {
		var __MENUHOLDER:MovieClip = MENUHOLDER;
		var __menu:MovieClip = __this;
		var __PLAYPANELBEHAVE:Boolean = PLAYPANELBEHAVE;
		//play but
		var __playBut:MovieClip = pbActivColorHolderMC;
		// white blik
		var _whiteTop:MovieClip = whiteTop;
		var _whiteBottom:MovieClip = whiteBottom;
		//next button
		var __nextBigBut:MovieClip = nextBigActivColorHolderMC;
		var __nextSmallBut:MovieClip = nextSmallActivColorHolderMC;
		//previous button
		var __prevBigBut:MovieClip = prevBigActivColorHolderMC;
		var __prevSmallBut:MovieClip = prevSmallActivColorHolderMC;
		// handCursor
		playButtonMC.useHandCursor = handCursorBehave;
		nextButtonMC.useHandCursor = handCursorBehave;
		prevButtonMC.useHandCursor = handCursorBehave;
		//end playbut
		//*************playbutton events******************
		playButtonMC.onRollOver = function() {
			__menu.PLAYOUT = false;
			if (!__menu.BLOCK) {
				__menu.setToActiv(__playBut, 100);
				//white bliks
				__menu.setToPacive(_whiteTop, halfActivOffset);
				__menu.setToPacive(_whiteBottom, halfActivOffset);
				// **********************************************HINT********************************************
				if (!disablePlayHint) {
					var hinttext:String = __menu.PlayHint;
					// _global.PSS_UI.lib_play;
					//Hint.labelText(playHint);
				}
				// ****************end**************************HINT********************************************                             
			} else {
				var hinttext:String = _global.PSS_UI.lib_block;
				Hint.labelText(hinttext);
			}
		};
		playButtonMC.onRollOut = playButtonMC.onReleaseOutside=function () {
			__menu.PLAYOUT = true;
			// **********************************************KILL HINT********************************************
			Hint.killHint();
			// ****************end**************************KILL HINT********************************************
			if (!__menu.BLOCK) {
				// if browser is activ get from MENUHOLDER
				__menu.setToPacive(__playBut, halfActivOffset);
				//white bliks 
				__menu.setToActiv(_whiteTop, 100);
				__menu.setToActiv(_whiteBottom, 100);
			}
		};
		//****end******playbutton events******************
		//*************next button events******************
		nextButtonMC.onRollOver = function() {
			__menu.NEXTOUT = false;
			if (!__menu.BLOCK) {
				__menu.setToActiv(__nextBigBut, 100);
				__menu.setToActiv(__nextSmallBut, 100);
				//********************HINT********************************************  
				if (!disableNextHint) {
					var hinttext:String = _global.PSS_UI.lib_next;
					Hint.labelText(hinttext);
				}
				// ****************end**************************HINT********************************************                   
			} else {
				var hinttext:String = _global.PSS_UI.lib_block;
				Hint.labelText(hinttext);
			}
		};
		nextButtonMC.onRollOut = nextButtonMC.onReleaseOutside=function () {
			__menu.NEXTOUT = true;
			// **********************************************KILL HINT********************************************
			Hint.killHint();
			// ****************end**************************KILL HINT********************************************
			if (!__menu.BLOCK) {
				__menu.setToPacive(__nextBigBut, 0);
				__menu.setToPacive(__nextSmallBut, 0);
			}
		};
		//****end******nextbutton events******************
		//*************prev button events******************
		prevButtonMC.onRollOver = function() {
			__menu.PREVOUT = false;
			if (!__menu.BLOCK) {
				// **********************************************HINT********************************************
				if (!disablePrevHint) {
					var hinttext:String = _global.PSS_UI.lib_previous;
					Hint.labelText(hinttext);
				}
				// ****************end**************************HINT******************************************** 
				__menu.setToActiv(__prevBigBut, 100);
				__menu.setToActiv(__prevSmallBut, 100);
			} else {
				var hinttext:String = _global.PSS_UI.lib_block;
				Hint.labelText(hinttext);
			}
		};
		prevButtonMC.onRollOut = prevButtonMC.onReleaseOutside=function () {
			__menu.PREVOUT = true;
			// **********************************************KILL HINT********************************************
			Hint.killHint();
			// ****************end**************************KILL HINT********************************************
			if (!__menu.BLOCK) {
				__menu.setToPacive(__prevBigBut, 0);
				__menu.setToPacive(__prevSmallBut, 0);
			}
		};
		//****end******prevbutton events******************
		//******************************************PRESS EVENTS************************************
	}
	//*****************end events*****************************
	//*************************blok play menu***********************************
	public function block():Void {
		BLOCK = true;
	}
	public function unblock():Void {
		BLOCK = false;
		if (PLAYOUT) {
			__this.setToActiv(whiteTop, 100);
			__this.setToActiv(whiteBottom, 100);
			PLAYOUT = false;
		}
		if (NEXTOUT) {
			__this.setToPacive(nextBigActivColorHolderMC, 0);
			__this.setToPacive(nextSmallActivColorHolderMC, 0);
			NEXTOUT = false;
		}
		if (PREVOUT) {
			__this.setToPacive(prevBigActivColorHolderMC, 0);
			__this.setToPacive(prevSmallActivColorHolderMC, 0);
			PREVOUT = false;
		}
	}
	public function setplayHint(phint:String):Void {
		PlayHint = phint;
	}
	public function deseblePlayHint():Void {
		disablePlayHint = true;
	}
	public function desebleNextHint():Void {
		disableNextHint = true;
	}
	public function deseblePrevHint():Void {
		disablePrevHint = true;
	}
	// ****************end class
}

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