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📄 clsaes.cs

📁 加密算法, 加密算法,加密算法
💻 CS
📖 第 1 页 / 共 2 页
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using System;

namespace IMKCode.AES
{
	/*
	 * 调用方法
			string ss = "123456".PadRight(8, ' ');
			string pw = "1";

			byte[] plainText = System.Text.Encoding.Default.GetBytes(ss);
      
			byte[] cipherText = new byte[16];
			byte[] decipheredText = new byte[16];
      
			byte[] keyBytes = System.Text.Encoding.Default.GetBytes(pw);

//			byte[] plainText = new byte[] {0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
//											  0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0xff};
//      
//			byte[] cipherText = new byte[16];
//			byte[] decipheredText = new byte[16];
//      
//			byte[] keyBytes = new byte[] {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
//											 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
//											 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17};
    
    
			IMKCode.AES.Aes a = new IMKCode.AES.Aes(IMKCode.AES.Aes.KeySize.Bits192, keyBytes);

			
			Response.Write("<pre>");
			Response.Write("\nAdvanced Encryption Standard Demo in .NET");
			Response.Write("\nThe plaintext is: ");
			DisplayAsBytes(plainText);

			Response.Write("\nUsing a " + IMKCode.AES.Aes.KeySize.Bits192.ToString() + "-key of: ");
			DisplayAsBytes(keyBytes);
     
			a.Cipher(plainText, cipherText);

			Response.Write("\nThe resulting ciphertext is: ");
			DisplayAsBytes(cipherText);

			a.InvCipher(cipherText, decipheredText);

			Response.Write("\nAfter deciphering the ciphertext, the result is: ");
			DisplayAsBytes(decipheredText);

			Response.Write("\nDone");
			Response.Write("</pre>");
	
	*/
	public class Aes  // Advanced Encryption Standard
	{
		public enum KeySize { Bits128, Bits192, Bits256 };  // key size, in bits, for construtor
		private int Nb;         // block size in 32-bit words.  Always 4 for AES.  (128 bits).
		private int Nk;         // key size in 32-bit words.  4, 6, 8.  (128, 192, 256 bits).
		private int Nr;         // number of rounds. 10, 12, 14.
		private byte[] key;     // the seed key. size will be 4 * keySize from ctor.
		private byte[,] Sbox;   // Substitution box
		private byte[,] iSbox;  // inverse Substitution box 
		private byte[,] w;      // key schedule array. 
		private byte[,] Rcon;   // Round constants.
		private byte[,] State;  // State matrix
		public Aes(KeySize keySize, byte[] keyBytes)
		{
			SetNbNkNr(keySize);

			this.key = new byte[this.Nk * 4];  // 16, 24, 32 bytes
			keyBytes.CopyTo(this.key, 0);
			BuildSbox();
			BuildInvSbox();
			BuildRcon();
			KeyExpansion();  // expand the seed key into a key schedule and store in w
  
		}  // Aes constructor
		public void Cipher(byte[] input, byte[] output)  // encipher 16-bit input
		{
			// state = input
			this.State = new byte[4,Nb];  // always [4,4]
			for (int i = 0; i < (4 * Nb); ++i)
			{
				this.State[i % 4, i / 4] = input[i];
			}
			AddRoundKey(0);
          
			for (int round = 1; round <= (Nr - 1); ++round)  // main round loop
			{
				SubBytes(); 
				ShiftRows();  
				MixColumns(); 
				AddRoundKey(round);
			}  // main round loop
			SubBytes();
			ShiftRows();
			AddRoundKey(Nr);
            
			// output = state
			for (int i = 0; i < (4 * Nb); ++i)
			{
				output[i] = this.State[i % 4, i / 4];
			}
		}  // Cipher()
		public void InvCipher(byte[] input, byte[] output)  // decipher 16-bit input
		{
			// state = input
			this.State = new byte[4,Nb];  // always [4,4]
			for (int i = 0; i < (4 * Nb); ++i)
			{
				this.State[i % 4, i / 4] = input[i];
			}
			AddRoundKey(Nr);
      
			for (int round = Nr-1; round >= 1; --round)  // main round loop
			{
				InvShiftRows();
				InvSubBytes();
				AddRoundKey(round);
				InvMixColumns();
			}  // end main round loop for InvCipher
			InvShiftRows();
			InvSubBytes();
			AddRoundKey(0);
			// output = state
			for (int i = 0; i < (4 * Nb); ++i)
			{
				output[i] = this.State[i % 4, i / 4];
			}
		}  // InvCipher()
		private void SetNbNkNr(KeySize keySize)
		{
			this.Nb = 4;     // block size always = 4 words = 16 bytes = 128 bits for AES
			if (keySize == KeySize.Bits128)
			{
				this.Nk = 4;   // key size = 4 words = 16 bytes = 128 bits
				this.Nr = 10;  // rounds for algorithm = 10
			}
			else if (keySize == KeySize.Bits192)
			{
				this.Nk = 6;   // 6 words = 24 bytes = 192 bits
				this.Nr = 12;
			}
			else if (keySize == KeySize.Bits256)
			{
				this.Nk = 8;   // 8 words = 32 bytes = 256 bits
				this.Nr = 14;
			}
		}  // SetNbNkNr()
		private void BuildSbox()
		{
			this.Sbox = new byte[16,16] {  // populate the Sbox matrix
											/* 0     1     2     3     4     5     6     7     8     9     a     b     c     d     e     f */
											/*0*/  {0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76},
											/*1*/  {0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0},
											/*2*/  {0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15},
											/*3*/  {0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a, 0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75},
											/*4*/  {0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0, 0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84},
											/*5*/  {0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b, 0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf},
											/*6*/  {0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85, 0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8},
											/*7*/  {0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5, 0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2},
											/*8*/  {0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17, 0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73},
											/*9*/  {0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88, 0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb},
											/*a*/  {0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c, 0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79},
											/*b*/  {0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9, 0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08},
											/*c*/  {0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a},
											/*d*/  {0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e},
											/*e*/  {0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf},
											/*f*/  {0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16} };
		}  // BuildSbox() 
		private void BuildInvSbox()
		{
			this.iSbox = new byte[16,16] {  // populate the iSbox matrix
											 /* 0     1     2     3     4     5     6     7     8     9     a     b     c     d     e     f */
											 /*0*/  {0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb},
											 /*1*/  {0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb},
											 /*2*/  {0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e},
											 /*3*/  {0x08, 0x2e, 0xa1, 0x66, 0x28, 0xd9, 0x24, 0xb2, 0x76, 0x5b, 0xa2, 0x49, 0x6d, 0x8b, 0xd1, 0x25},
											 /*4*/  {0x72, 0xf8, 0xf6, 0x64, 0x86, 0x68, 0x98, 0x16, 0xd4, 0xa4, 0x5c, 0xcc, 0x5d, 0x65, 0xb6, 0x92},
											 /*5*/  {0x6c, 0x70, 0x48, 0x50, 0xfd, 0xed, 0xb9, 0xda, 0x5e, 0x15, 0x46, 0x57, 0xa7, 0x8d, 0x9d, 0x84},
											 /*6*/  {0x90, 0xd8, 0xab, 0x00, 0x8c, 0xbc, 0xd3, 0x0a, 0xf7, 0xe4, 0x58, 0x05, 0xb8, 0xb3, 0x45, 0x06},
											 /*7*/  {0xd0, 0x2c, 0x1e, 0x8f, 0xca, 0x3f, 0x0f, 0x02, 0xc1, 0xaf, 0xbd, 0x03, 0x01, 0x13, 0x8a, 0x6b},
											 /*8*/  {0x3a, 0x91, 0x11, 0x41, 0x4f, 0x67, 0xdc, 0xea, 0x97, 0xf2, 0xcf, 0xce, 0xf0, 0xb4, 0xe6, 0x73},
											 /*9*/  {0x96, 0xac, 0x74, 0x22, 0xe7, 0xad, 0x35, 0x85, 0xe2, 0xf9, 0x37, 0xe8, 0x1c, 0x75, 0xdf, 0x6e},
											 /*a*/  {0x47, 0xf1, 0x1a, 0x71, 0x1d, 0x29, 0xc5, 0x89, 0x6f, 0xb7, 0x62, 0x0e, 0xaa, 0x18, 0xbe, 0x1b},
											 /*b*/  {0xfc, 0x56, 0x3e, 0x4b, 0xc6, 0xd2, 0x79, 0x20, 0x9a, 0xdb, 0xc0, 0xfe, 0x78, 0xcd, 0x5a, 0xf4},
											 /*c*/  {0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f},
											 /*d*/  {0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef},
											 /*e*/  {0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61},
											 /*f*/  {0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d} };
		}  // BuildInvSbox()
		private void BuildRcon()
		{
			this.Rcon = new byte[11,4] { {0x00, 0x00, 0x00, 0x00},  
								   {0x01, 0x00, 0x00, 0x00},
								   {0x02, 0x00, 0x00, 0x00},
								   {0x04, 0x00, 0x00, 0x00},
								   {0x08, 0x00, 0x00, 0x00},
								   {0x10, 0x00, 0x00, 0x00},
								   {0x20, 0x00, 0x00, 0x00},
								   {0x40, 0x00, 0x00, 0x00},
								   {0x80, 0x00, 0x00, 0x00},
								   {0x1b, 0x00, 0x00, 0x00},
								   {0x36, 0x00, 0x00, 0x00} };
		}  // BuildRcon()
		private void AddRoundKey(int round)
		{
			for (int r = 0; r < 4; ++r)
			{
				for (int c = 0; c < 4; ++c)
				{
					this.State[r,c] = (byte) ( (int)this.State[r,c] ^ (int)w[(round*4)+c,r] );
				}
			}
		}  // AddRoundKey()
		private void SubBytes()
		{
			for (int r = 0; r < 4; ++r)
			{
				for (int c = 0; c < 4; ++c)
				{
					this.State[r,c] = this.Sbox[ (this.State[r,c] >> 4), (this.State[r,c] & 0x0f) ];

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