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📄 marksix.h

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// MarkSix.h : main header file for the MarkSix application
//

#if !defined(AFX_MarkSix_H__A1BA59DE_8020_4553_A324_9EF10644EDD3__INCLUDED_)
#define AFX_MarkSix_H__A1BA59DE_8020_4553_A324_9EF10644EDD3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols
#include<CString>

typedef struct MarkSix {
	CString m_y;
	CString m_i;
	CString m_1;
	CString m_2;
	CString m_3;
	CString m_4;
	CString m_5;
	CString m_6;
	CString m_t;
	CString m_post;
	CString m_a;
	CString m_id;
	CString m_name;
	CString m_telenum;
//	CString m_post;
	CString m_address;

	int count;
}MarkSix;
/////////////////////////////////////////////////////////////////////////////
// CMarkSixApp:
// See MarkSix.cpp for the implementation of this class
//

class CMarkSixApp : public CWinApp
{
public:
	CMarkSixApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMarkSixApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CMarkSixApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MarkSix_H__A1BA59DE_8020_4553_A324_9EF10644EDD3__INCLUDED_)

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