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📄 i_movexr.c

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/**********************************//*                                *//*  Copyright 2000, David Grant   *//*                                *//*  see LICENSE for more details  *//*                                *//**********************************/#include "coldfire.h"/* MOVE to SR instruction * MOVE from SR instruction * MOVE to CCR instruction * MOVE from CCR instruction *//*     15  14  13  12  11  10   9   8   7   6   5   4   3   2   1   0MOVE to SR:+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 |   Mode    |  Register |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+MOVE from SR:+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |  Register |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+MOVE to CCR:+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 |   Mode    |  Register |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+MOVE from CCR:+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 |  Register |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+*/INSTRUCTION_6ARGS(MOVEXR,	unsigned Code2,5,	unsigned To,1,	unsigned Reg,1,	unsigned Code1,3,	unsigned Mode,3,	unsigned Register,3);int MOVE2SRTime=1;	/* Add +6 for non immediate EA */int MOVEXRTime=1;  static void execute(void){	struct _Address Source;	unsigned int SValue;	char CCR;	MOVEXR_Instr Instr;	Memory_RetrWordFromPC(&Instr.Code);	CCR = Instr.Bits.To ^ Instr.Bits.Reg;	if(!EA_GetFromPC(&Source, 16, Instr.Bits.Mode, Instr.Bits.Register)) return;	if(CCR == 0 && !SRBits->S ) {		/* User state, ptivilege violation */		exception_do_exception(8);		return;	}	if(Instr.Bits.To) {		EA_GetValue(&SValue, &Source);		if(CCR == 0) {			memory_core.sr = SValue;			if( (Instr.Bits.Mode == 0x07) && (Instr.Bits.Register==0x04) )				cycle(MOVE2SRTime + 6);			else				cycle(MOVE2SRTime);		} else {			memory_core.sr = (memory_core.sr & 0xffffff00) | 						(SValue & 0x000000ff);			cycle(MOVEXRTime);		}	} else {		SValue = (unsigned int)((CCR==0) ? memory_core.sr : 					(memory_core.sr&0x000000ff) );				EA_PutValue(&Source, SValue);		cycle(MOVEXRTime);	}	/* Don't play with the Status register any more :) */	return;}static int disassemble(char *Instruction, char *Arg1, char *Arg2){	MOVEXR_Instr Instr;	char CCR;	Memory_RetrWordFromPC(&Instr.Code);	CCR = Instr.Bits.To ^ Instr.Bits.Reg;	sprintf(Instruction, "MOVE");	if(Instr.Bits.To) {		char *ptr;		ptr = Arg1;		Arg1 = Arg2;		Arg2 = ptr;	}	if(CCR)		sprintf(Arg1, "CCR");	else		sprintf(Arg1, "SR");	Addressing_Print(16, Instr.Bits.Mode, Instr.Bits.Register, Arg2);	return 0;}int movexr_5206_register(void){	instruction_register(0x40C0, 0xF9C0, &execute, &disassemble);	instruction_register(0x40C0, 0xF9C0, &execute, &disassemble);	return 1;}

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