📄 i_andi.c
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/**********************************//* *//* Copyright 2000, David Grant *//* *//* see LICENSE for more details *//* *//**********************************/#include "coldfire.h"/* AND instruction *//* Format 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 |EA Register|+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| Upper Word of Immediate Data |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| Lower Word of Immediate Data |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+*/int ANDITime=1;INSTRUCTION_2ARGS(ANDI, unsigned Code1,13, unsigned Register,3);static void execute(void){ struct _Address Source,Destination; unsigned int Result, SValue, DValue; ANDI_Instr Instr; Memory_RetrWordFromPC(&Instr.Code); if(!EA_GetFromPC(&Source, 32, 7, 4)) return; if(!EA_GetFromPC(&Destination, 32, 0, Instr.Bits.Register)) return; EA_GetValue(&SValue, &Source); EA_GetValue(&DValue, &Destination); Result = SValue & DValue; EA_PutValue(&Destination, Result); /* Set the status register * X - Not affected * N - Set if source is -ve, cleared otherwise * Z - Set if source is zero, cleared otherwise * V - always cleared * C - always cleared */ memory_core.sr &= 0xFFF0; SRBits->N = ((int)Result < 0); SRBits->Z = (Result == 0); cycle(ANDITime); return;}static int disassemble(char *Instruction, char *Arg1, char *Arg2){ ANDI_Instr Instr; Memory_RetrWordFromPC(&Instr.Code); sprintf(Instruction, "ANDI.L"); Addressing_Print(32, 7, 4, Arg1); Addressing_Print(32, 0, Instr.Bits.Register, Arg2); return 0;}int andi_5206_register(void){ instruction_register(0x0280, 0xFFF8, &execute, &disassemble); return 1;}
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