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📄 i_link.c

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💻 C
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/**********************************//*                                *//*  Copyright 2000, David Grant   *//*                                *//*  see LICENSE for more details  *//*                                *//**********************************/#include "coldfire.h"/* Link and Allocate (LINK) instruction *//* Format     15  14  13  12  11  10   9   8   7   6   5   4   3   2   1   0+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+| 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |  Register |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+|                          Displacement                         |+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+*/int LINKTime=2;INSTRUCTION_2ARGS(LINK,	unsigned Code1,13,	unsigned Register,3);static void execute(void){	unsigned int Displacement;	struct _Address ARegister,Stack;	unsigned int StackValue;	LINK_Instr Instr;	Memory_RetrWordFromPC(&Instr.Code);	Memory_RetrWordFromPC(&Displacement);	Displacement = (short)Displacement;	/* Get the A register, and push it to the stack */	if(!EA_GetFromPC(&ARegister, 32, 1, Instr.Bits.Register)) return;	EA_GetValue(&StackValue, &ARegister);	Stack_Push(32,StackValue);	/* Now store the stack pointer in the register before modifying it */	if(!EA_GetFromPC(&Stack, 32, 1, 7)) return;	EA_GetValue(&StackValue, &Stack);	EA_PutValue(&ARegister, StackValue);	/* Move the stack pointer Displacement bytes */	/* The displacement will be -ve, causes the SP to move            down */	EA_PutValue(&Stack, StackValue + Displacement);		cycle(LINKTime);		return;}static int disassemble(char *Instruction, char *Arg1, char *Arg2) {	LINK_Instr Instr;	unsigned int Displacement;	Memory_RetrWordFromPC(&Instr.Code);	Memory_RetrWordFromPC(&Displacement);	sprintf(Instruction, "LINK");	Addressing_Print(32, 1, Instr.Bits.Register, Arg1);	/* Print manually because it uses negative numbers */	sprintf(Arg2, "#%hd", (short)Displacement);	return 0;}int link_5206_register(void){	instruction_register(0x4E50, 0xFFF8, &execute, &disassemble);	return 1;}

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