📄 msgserver.h
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/* * Copyright (C) 2004 Sun Microsystems, Inc. All rights reserved. Use is * subject to license terms. * * This program is free software; you can redistribute it and/or modify * it under the terms of the Lesser GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. */ #ifndef _MsgServer_H_#define _MsgServer_H_#ifdef WIN32#include <Winsock2.h>#include <fcntl.h>#include <sys/stat.h>#include <io.h>#else#include <sys/socket.h>#include <unistd.h>#include <fcntl.h>#include <arpa/inet.h>#include <pthread.h>#endif// the maximum connection from client we can accept#define MAX_CONN 1#define MAX_FD 2#define BUFFER_SIZE 2048#define BUFFER_SIZE_HALF BUFFER_SIZE / 2#define MAX_TRIGGER 20#define EMPTY_TRIGGER -1111#define MAX_WAIT 100// the sleep interval time between continuous Socket recv/send // operations, in *millisecond*.#define SLEEP_INTERVAL_TIME 10typedef void (*MsgHandler)(const char *);class MsgServer{private: // the port we are listening to static int mPort; int mServerSock, mMsgSock; fd_set readfds; fd_set writefds; fd_set exceptfds; int mFailed; unsigned int mCounter; char *mSendBuffer; // message buffer receiving the short (<= BUFFER_SIZE) messages. char *mRecvBuffer; // message buffer storing the received message pieces for a // long (> BUFFER_SIZE) message. char *mLongRecvBuffer; int mLongRecvBufferSize; // native browser needs a yes or no confirmation from the Java side // for the two trigger events: CEVENT_BEFORE_NAVIGATE and // CEVENT_BEFORE_NEWWINDOW. // If yes, the operations of navigating an URL or openning a new // window will continue. struct Trigger { int mInstance; int mMsg; int *mTrigger; }; Trigger *mTriggers; MsgHandler mHandler; int RecvData(); int SendData();public: MsgServer(); ~MsgServer(); int CreateServerSocket(); int Listen(); int Send(const char *pData); int AddTrigger(int instance, int msg, int *trigger); int IsFailed() { return mFailed; } void SetHandler(MsgHandler handler) { mHandler = handler; } static void SetPort(int port) { mPort = port; }};// Global functions and variables.void SendSocketMessage(int instance, int event, const char *pData = NULL);void AddTrigger(int instance, int msg, int *trigger);#ifdef _WIN32_IEEMBEDDWORD WINAPI PortListening(void *pParam);#elsevoid PortListening(void *pParam);#endifextern MsgServer gMessenger;// Though NSPR provides a cross-platform lock (PRLock), embedding IE doesn't// need to depend on NSPR, so on Win32 platform, both for IE/Mozilla, use // a critical section, not PRLock.#ifdef WIN32extern CRITICAL_SECTION CriticalSection; #elseextern pthread_mutex_t gServerMutex;#endif#endif
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