📄 pukeadddlg.cpp
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// PuKeAddDlg.cpp : implementation file
//
#include "stdafx.h"
#include "PuKeAdd.h"
#include "PuKeAddDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPuKeAddDlg dialog
CPuKeAddDlg::CPuKeAddDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPuKeAddDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPuKeAddDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPuKeAddDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPuKeAddDlg)
DDX_Control(pDX, IDC_STATIC4, m_Static4);
DDX_Control(pDX, IDC_STATIC3, m_Static3);
DDX_Control(pDX, IDC_STATIC2, m_Static2);
DDX_Control(pDX, IDC_STATIC1, m_Static1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPuKeAddDlg, CDialog)
//{{AFX_MSG_MAP(CPuKeAddDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_RESET, OnButtonReset)
ON_BN_CLICKED(IDC_BUTTON_RESULT1, OnButtonResult1)
ON_BN_CLICKED(IDC_BUTTON_RESULT2, OnButtonResult2)
ON_BN_CLICKED(IDC_BUTTON_RESULT3, OnButtonResult3)
ON_BN_CLICKED(IDC_BUTTON_RESULT4, OnButtonResult4)
ON_BN_CLICKED(IDC_BUTTON_RESULT5, OnButtonResult5)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPuKeAddDlg message handlers
BOOL CPuKeAddDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
GetDlgItem(IDC_BUTTON_RESET)->SetWindowText("start");
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPuKeAddDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPuKeAddDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPuKeAddDlg::OnButtonReset()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_BUTTON_RESET)->SetWindowText("reset");
m_Add = AddResult();
SetInt();
PutIntOnButton();
GetDlgItem(IDC_STATIC_RESULT)->SetWindowText("WAIT......");
}
int CPuKeAddDlg::AddResult()
{
srand(time(0));
int ia = (rand()%31)%13+1;
int ib = (rand()%32)%13+1;
int ic = (rand()%33)%13+1;
int id = (rand()%34)%13+1;
m_Static1.SetBitmap(::LoadBitmap(AfxGetResourceHandle(),MAKEINTRESOURCE(LPCTSTR(ia+128))));
m_Static2.SetBitmap(::LoadBitmap(AfxGetResourceHandle(),MAKEINTRESOURCE(LPCTSTR(ib+128))));
m_Static3.SetBitmap(::LoadBitmap(AfxGetResourceHandle(),MAKEINTRESOURCE(LPCTSTR(ic+128))));
m_Static4.SetBitmap(::LoadBitmap(AfxGetResourceHandle(),MAKEINTRESOURCE(LPCTSTR(id+128))));
int result = ia+ib+ic+id;
return result;
}
void CPuKeAddDlg::SetInt()
{
srand(time(0));
int itemp = rand()%5+1;
if (itemp == 1)
{
result1 = m_Add;
result2 = m_Add + 1;
result3 = m_Add + 2;
result4 = m_Add + 3;
result5 = m_Add + 4;
}
else
{
if (itemp == 2)
{
result1 = m_Add - 1;
result2 = m_Add;
result3 = m_Add + 1;
result4 = m_Add + 2;
result5 = m_Add + 3;
}
else
{
if (itemp == 3)
{
result1 = m_Add - 2;
result2 = m_Add - 1;
result3 = m_Add;
result4 = m_Add + 1;
result5 = m_Add + 2;
}
else
{
if (itemp == 4)
{
result1 = m_Add - 3;
result2 = m_Add - 2;
result3 = m_Add - 1;
result4 = m_Add;
result5 = m_Add + 1;
}
else
{
result1 = m_Add - 4;
result2 = m_Add - 3;
result3 = m_Add - 2;
result4 = m_Add - 1;
result5 = m_Add;
}
}
}
}
}
void CPuKeAddDlg::ResultMessage(int id)
{
if (id == m_Add)
GetDlgItem(IDC_STATIC_RESULT)->SetWindowText("RIGHT!");
else
GetDlgItem(IDC_STATIC_RESULT)->SetWindowText("WRONG!");
}
void CPuKeAddDlg::OnButtonResult1()
{
// TODO: Add your control notification handler code here
CString cs_GetAdd;
GetDlgItem(IDC_BUTTON_RESULT1)->GetWindowText(cs_GetAdd);
int id = atoi(cs_GetAdd);
ResultMessage(id);
}
void CPuKeAddDlg::OnButtonResult2()
{
// TODO: Add your control notification handler code here
CString cs_GetAdd;
GetDlgItem(IDC_BUTTON_RESULT2)->GetWindowText(cs_GetAdd);
int id = atoi(cs_GetAdd);
ResultMessage(id);
}
void CPuKeAddDlg::OnButtonResult3()
{
// TODO: Add your control notification handler code here
CString cs_GetAdd;
GetDlgItem(IDC_BUTTON_RESULT3)->GetWindowText(cs_GetAdd);
int id = atoi(cs_GetAdd);
ResultMessage(id);
}
void CPuKeAddDlg::OnButtonResult4()
{
// TODO: Add your control notification handler code here
CString cs_GetAdd;
GetDlgItem(IDC_BUTTON_RESULT4)->GetWindowText(cs_GetAdd);
int id = atoi(cs_GetAdd);
ResultMessage(id);
}
void CPuKeAddDlg::OnButtonResult5()
{
// TODO: Add your control notification handler code here
CString cs_GetAdd;
GetDlgItem(IDC_BUTTON_RESULT5)->GetWindowText(cs_GetAdd);
int id = atoi(cs_GetAdd);
ResultMessage(id);
}
void CPuKeAddDlg::PutIntOnButton()
{
char *Text1,*Text2,*Text3,*Text4,*Text5;
Text1 = new char[10];
Text2 = new char[10];
Text3 = new char[10];
Text4 = new char[10];
Text5 = new char[10];
memset(Text1,0,10);
memset(Text2,0,10);
memset(Text3,0,10);
memset(Text4,0,10);
memset(Text5,0,10);
itoa(result1,Text1,10);
itoa(result2,Text2,10);
itoa(result3,Text3,10);
itoa(result4,Text4,10);
itoa(result5,Text5,10);
GetDlgItem(IDC_BUTTON_RESULT1)->SetWindowText(Text1);
GetDlgItem(IDC_BUTTON_RESULT2)->SetWindowText(Text2);
GetDlgItem(IDC_BUTTON_RESULT3)->SetWindowText(Text3);
GetDlgItem(IDC_BUTTON_RESULT4)->SetWindowText(Text4);
GetDlgItem(IDC_BUTTON_RESULT5)->SetWindowText(Text5);
delete Text1;
delete Text2;
delete Text3;
delete Text4;
delete Text5;
}
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