📄 avidlg.cpp
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// aviDlg.cpp : implementation file
//
#include "stdafx.h"
#include "avi.h"
#include "aviDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAviDlg dialog
CAviDlg::CAviDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAviDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAviDlg)
m_cstrFileName = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CAviDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAviDlg)
DDX_Control(pDX, IDC_ANIMATE1, m_AnimateCtrl);
DDX_Text(pDX, IDC_EDIT1, m_cstrFileName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAviDlg, CDialog)
//{{AFX_MSG_MAP(CAviDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit1)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAviDlg message handlers
BOOL CAviDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAviDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAviDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAviDlg::ApplyChanges()
{
m_AnimateCtrl.Stop();
m_AnimateCtrl.Close();
m_AnimateCtrl.Open(m_cstrFileName);
}
void CAviDlg::OnChangeEdit1()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
UpdateData();
CFileStatus filestatus;
if(CFile::GetStatus(m_cstrFileName,filestatus))
ApplyChanges();
}
void CAviDlg::OnButton1()
{
// TODO: Add your control notification handler code here
CFileDialog dlg(TRUE,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,
_T("Animation|*.AVI|"));
if(dlg.DoModal() == IDOK)
{
m_cstrFileName = dlg.GetPathName();
UpdateData(FALSE);
ApplyChanges();
}
}
void CAviDlg::OnButton2()
{
// TODO: Add your control notification handler code here
if(m_AnimateCtrl.Play(0,-1,-1) == 0)
MessageBox("失败");
}
void CAviDlg::OnButton3()
{
// TODO: Add your control notification handler code here
m_AnimateCtrl.Stop();
}
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