📄 dialogsplash.cpp
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// DialogSplash.cpp : implementation file
//
#include "stdafx.h"
#include "DialogSplash.h"
#include "DialogLogin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialogSplash dialog
CDialogSplash::CDialogSplash(CWnd* pParent /*=NULL*/)
: CDialog(CDialogSplash::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialogSplash)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDialogSplash::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialogSplash)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialogSplash, CDialog)
//{{AFX_MSG_MAP(CDialogSplash)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialogSplash message handlers
void CDialogSplash::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
BOOL CDialogSplash::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CenterWindow();
SetTimer(10000, 1000, NULL);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDialogSplash::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
KillTimer(10000);
CDialogLogin dlg;
dlg.m_pSysTimeSet = m_pSysTimeSet;
dlg.m_pOperatorSet = m_pOperatorSet;
dlg.m_pUpdatetimeSet = m_pUpdatetimeSet;
dlg.DoModal();
CDialog::OnTimer(nIDEvent);
OnOK();
}
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